This massive image modification removes colour profile information and adds an alpha channel.
The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "vertScrollArea.h"
#include <QResizeEvent>
VertScrArea::VertScrArea(QColor frameColor, QWidget * parent) :
QScrollArea(parent)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Background, frameColor);
setPalette(newPalette);
}
void VertScrArea::resizeEvent(QResizeEvent * event)
{
widget()->resize(event->size().width(), widget()->sizeHint().height());
}