author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */ #import <UIKit/UIKit.h> @class SchemeWeaponConfigViewController; @class TeamConfigViewController; @class MapConfigViewController; @class HelpPageLobbyViewController; @interface GameConfigViewController : UIViewController { UIView *imgContainer; UIImageView *titleImage; UILabel *sliderBackground; SchemeWeaponConfigViewController *schemeWeaponConfigViewController; TeamConfigViewController *teamConfigViewController; MapConfigViewController *mapConfigViewController; HelpPageLobbyViewController *helpPage; } @property (atomic) BOOL isDrawingNiceHogs; @property (nonatomic,retain) UIView *imgContainer; @property (nonatomic,retain) UILabel * sliderBackground; @property (nonatomic,retain) IBOutlet UIImageView *titleImage; @property (nonatomic,retain) IBOutlet SchemeWeaponConfigViewController *schemeWeaponConfigViewController; @property (nonatomic,retain) IBOutlet TeamConfigViewController *teamConfigViewController; @property (nonatomic,retain) IBOutlet MapConfigViewController *mapConfigViewController; @property (nonatomic,retain) HelpPageLobbyViewController *helpPage; - (IBAction)buttonPressed:(id)sender; - (IBAction)segmentPressed:(id)sender; - (void)startGame:(UIButton *)button; - (BOOL)isEverythingSet; @end