author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */ #import "GameConfigViewController.h" #import "MapConfigViewController.h" #import "TeamConfigViewController.h" #import "SchemeWeaponConfigViewController.h" #import "GameInterfaceBridge.h" #import "HelpPageLobbyViewController.h" @interface GameConfigViewController () @property (nonatomic, retain) IBOutlet UISegmentedControl *tabsSegmentedControl; //iPhone only @property (nonatomic, retain) IBOutlet UIBarButtonItem *backButton; //iPhone only @property (nonatomic, retain) IBOutlet UIBarButtonItem *startButton; //iPhone only @end @implementation GameConfigViewController @synthesize imgContainer, titleImage, sliderBackground, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return rotationManager(interfaceOrientation); } #pragma mark - Buttons - (IBAction)buttonPressed:(id)sender { UIButton *theButton = (UIButton *)sender; switch (theButton.tag) { case 0: if ([self.mapConfigViewController busy]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; } else { [[AudioManagerController mainManager] playBackSound]; [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil]; } break; case 1: [[AudioManagerController mainManager] playClickSound]; if ([self isEverythingSet] == NO) return; theButton.enabled = NO; [self clearImgContainer]; [self startGame:theButton]; break; case 2: { [[AudioManagerController mainManager] playClickSound]; if (self.helpPage == nil) self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; self.helpPage.view.alpha = 0; self.helpPage.view.frame = self.view.frame; [self.view addSubview:self.helpPage.view]; [UIView animateWithDuration:0.5 animations:^{ self.helpPage.view.alpha = 1; }]; break; } default: DLog(@"Nope"); break; } } #pragma mark - Tabs Segmented Control - (void)localizeTabsSegmentedControl { for (NSUInteger i = 0; i < self.tabsSegmentedControl.numberOfSegments; i++) { NSString *oldTitle = [self.tabsSegmentedControl titleForSegmentAtIndex:i]; [self.tabsSegmentedControl setTitle:NSLocalizedString(oldTitle, nil) forSegmentAtIndex:i]; } } - (IBAction)segmentPressed:(id)sender { UISegmentedControl *theSegment = (UISegmentedControl *)sender; [[AudioManagerController mainManager] playSelectSound]; switch (theSegment.selectedSegmentIndex) { case 0: // this message is compulsory otherwise the table won't be loaded at all [self.mapConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:self.mapConfigViewController.view]; break; case 1: // this message is compulsory otherwise the table won't be loaded at all [self.teamConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:self.teamConfigViewController.view]; break; case 2: // this message is compulsory otherwise the table won't be loaded at all [schemeWeaponConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; break; case 3: if (helpPage == nil) { helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; CGRect helpPageFrame = self.view.frame; helpPageFrame.size.height -= 44; //toolbar height self.helpPage.view.frame = helpPageFrame; [self.view addSubview:helpPage.view]; } // this message is compulsory otherwise the table won't be loaded at all [helpPage viewWillAppear:NO]; [self.view bringSubviewToFront:helpPage.view]; break; default: DLog(@"Nope"); break; } } #pragma mark - - (BOOL)isEverythingSet { // don't start playing if the preview is in progress if ([self.mapConfigViewController busy]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } // play only if there is more than one team if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") message:NSLocalizedString(@"Select at least two teams to play a game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } // play if there's room for enough hogs in the selected map int hogs = 0; for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) hogs += [[teamData objectForKey:@"number"] intValue]; if (hogs > self.mapConfigViewController.maxHogs) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") message:NSLocalizedString(@"The map is too small for that many hogs",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } // play if there aren't too many teams if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } // play only if one scheme and one weapon are selected if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } // play if the gameflags are set correctly (divideteam works only with 2 teams) NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; return NO; } return YES; } - (void)startGame:(UIButton *)button { button.enabled = YES; NSString *script = self.mapConfigViewController.missionCommand; if ([script isEqualToString:@""]) script = self.schemeWeaponConfigViewController.scriptCommand; // create the configuration file that is going to be sent to engine NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: self.mapConfigViewController.seedCommand,@"seed_command", self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", self.mapConfigViewController.mapGenCommand,@"mapgen_command", self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", self.mapConfigViewController.themeCommand,@"theme_command", self.mapConfigViewController.staticMapCommand,@"staticmap_command", self.teamConfigViewController.listOfSelectedTeams,@"teams_list", self.schemeWeaponConfigViewController.selectedScheme,@"scheme", self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", script,@"mission_command", nil]; [GameInterfaceBridge registerCallingController:self]; [GameInterfaceBridge startLocalGame:gameDictionary]; } - (void)loadNiceHogs { @autoreleasepool { NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; NSUInteger numberOfHats = [hatArray count]; int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 16 : 1; self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; NSInteger numberOfHogs = 1 + arc4random_uniform(15); DLog(@"Drawing %ld nice hedgehogs", (long)numberOfHogs); for (int i = 0; i < numberOfHogs; i++) { NSString *hat = [hatArray objectAtIndex:arc4random_uniform((int)numberOfHats)]; NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; for (int j = 0; j < animationFrames; j++) { int x = ((j*32)/(int)hatSprite.size.height)*32; int y = (j*32)%(int)hatSprite.size.height; UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; if (hogWithHat) { [animation addObject:hogWithHat]; } } UIImageView *hog = [[UIImageView alloc] initWithImage:[animation firstObject]]; hog.animationImages = animation; hog.animationDuration = 3; int x = 20*i+arc4random_uniform(128); while (x > 320 - 32) x = i*arc4random_uniform(32); hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); [self.imgContainer addSubview:hog]; [hog startAnimating]; } dispatch_async(dispatch_get_main_queue(), ^{ [self.view addSubview:self.imgContainer]; // don't place the nice hogs if there is no space for them if ((self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) self.imgContainer.alpha = 0; self.isDrawingNiceHogs = NO; }); } } - (void)clearImgContainer { for (UIView *oneView in [self.imgContainer subviews]) { if ([oneView isMemberOfClass:[UIImageView class]]) { UIImageView *anImageView = (UIImageView *)oneView; [anImageView removeFromSuperview]; } } [self.imgContainer removeFromSuperview]; self.imgContainer = nil; } - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor blackColor]; CGRect screenRect = [[UIScreen mainScreen] safeBounds]; self.view.frame = screenRect; if (IS_IPAD()) { // the label for the filter slider UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) andTitle:nil withBorderWidth:2.0f]; self.sliderBackground = backLabel; [self.view addSubview:self.sliderBackground]; // the label for max hogs UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) andTitle:NSLocalizedString(@"Loading...",@"") withBorderWidth:2.0f]; maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; maxLabel.textColor = [UIColor whiteColor]; maxLabel.textAlignment = NSTextAlignmentCenter; [self.view addSubview:maxLabel]; self.mapConfigViewController.maxLabel = maxLabel; } else { [self localizeTabsSegmentedControl]; [self.backButton setTitle:NSLocalizedString(@"Back", nil)]; [self.startButton setTitle:NSLocalizedString(@"Start", nil)]; self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44); } [self.view addSubview:self.mapConfigViewController.view]; [self.view bringSubviewToFront:self.mapConfigViewController.slider]; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration { if (IS_IPAD() == NO) return; [self updateiPadUIForInterfaceOrientation:toInterfaceOrientation]; if (self.helpPage) { self.helpPage.view.frame = self.view.frame; } } - (void)updateiPadUIForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { self.imgContainer.alpha = 1; self.titleImage.frame = CGRectMake(357, 17, 309, 165); self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620); self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505); self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40); self.sliderBackground.frame = CGRectMake(603, 714, 300, 40); self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23); } else { self.imgContainer.alpha = 0; self.titleImage.frame = CGRectMake(37, 28, 309, 165); self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366); self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580); self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366); self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40); self.sliderBackground.frame = CGRectMake(465, 975, 200, 40); self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23); } } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (IS_IPAD() && !self.imgContainer && !self.isDrawingNiceHogs) { self.isDrawingNiceHogs = YES; [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; } if (IS_IPAD()) { // we assume here what 'statusBarOrientation' will never be changed manually! UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation]; [self updateiPadUIForInterfaceOrientation:currentOrientation]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if (IS_IPAD()) { // need to call this again in order to fix layout on iOS 9 when going back from rotated stats page UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation]; [self updateiPadUIForInterfaceOrientation:currentOrientation]; } } - (void)didReceiveMemoryWarning { [self clearImgContainer]; if (self.titleImage.superview == nil) self.titleImage = nil; if (self.sliderBackground.superview == nil) self.sliderBackground = nil; if (self.mapConfigViewController.view.superview == nil) self.mapConfigViewController = nil; if (self.teamConfigViewController.view.superview == nil) self.teamConfigViewController = nil; if (self.schemeWeaponConfigViewController.view.superview == nil) self.schemeWeaponConfigViewController = nil; if (self.helpPage.view.superview == nil) self.helpPage = nil; MSG_MEMCLEAN(); [super didReceiveMemoryWarning]; } @end