hedgewars-engine (rust): fix "protocol_version" -> "hedgewars_engine_protocol_version"
That function/symbol was renamed in ef2fc0210362
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */#import "RestoreViewController.h"#import "GameInterfaceBridge.h"@interface RestoreViewController ()@property (strong, nonatomic) IBOutlet UIButton *restoreButton;@property (strong, nonatomic) IBOutlet UIButton *dismissButton;@end@implementation RestoreViewController- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return rotationManager(interfaceOrientation);}- (IBAction)buttonReleased:(id)sender { UIButton *theButton = (UIButton *)sender; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if (theButton.tag != 0) { [[AudioManagerController mainManager] playClickSound]; [GameInterfaceBridge registerCallingController:self.presentingViewController]; // Since iOS 8, the file system layout of app containers has changed. // So, we must rely now on saved game filename, not full path. NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"]; NSString *savedGameFile = [oldSavedGamePath lastPathComponent]; NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile]; [GameInterfaceBridge startSaveGame:newSavedGamePath]; } else { [[AudioManagerController mainManager] playBackSound]; [defaults setObject:@"" forKey:@"savedGamePath"]; [defaults synchronize]; } [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];}- (void)viewDidLoad { [super viewDidLoad]; [self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal]; [self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal]; [self.restoreButton applyDarkBlueQuickStyle]; [self.dismissButton applyDarkBlueQuickStyle];}#pragma mark -#pragma mark Memory Management- (void)didReceiveMemoryWarning { MSG_MEMCLEAN(); [super didReceiveMemoryWarning];}@end