project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author sheepluva
Tue, 22 Jun 2021 22:13:55 +0200
changeset 15802 d5c37e78ab83
parent 13166 ba5c794adae3
permissions -rw-r--r--
hedgewars-engine (rust): fix "protocol_version" -> "hedgewars_engine_protocol_version" That function/symbol was renamed in ef2fc0210362

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "SingleWeaponViewController.h"

@interface SingleWeaponViewController ()
@property (nonatomic, strong) NSString *trPath;
@property (nonatomic, strong) NSString *trFileName;
@end

@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
    [super viewDidLoad];

    self.trPath = [NSString stringWithFormat:@"%@", LOCALE_DIRECTORY()];
    self.trFileName = [NSString stringWithFormat:@"%@.txt", [HWUtils languageID]];
    // fill the data structure that we are going to read
    LoadLocaleWrapper([self.trPath UTF8String], [DOCUMENTS_FOLDER() UTF8String], [self.trFileName UTF8String]);

    quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));

    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos_base.png", GRAPHICS_DIRECTORY()];
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
    self.ammoStoreImage = img;

    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}

- (void)viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];

    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];

    self.description = [weapon objectForKey:@"description"];
    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];

    // if the new weaponset is diffrent from the older we need to update it replacing
    // the missing ammos with 0 quantity
    int oldlen = strlen(tmp1);
    for (int i = 0; i < oldlen; i++) {
        quantity[i] = tmp1[i];
        probability[i] = tmp2[i];
        delay[i] = tmp3[i];
        crateness[i] = tmp4[i];
    }
    for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
        quantity[i] = '0';
        probability[i] = '0';
        delay[i] = '0';
        crateness[i] = '0';
    }

    [self.tableView reloadData];
}

- (void)viewWillDisappear:(BOOL) animated {
    [super viewWillDisappear:animated];
    [self saveAmmos];
}

- (void)saveAmmos {
    quantity[HW_getNumberOfWeapons()] = '\0';
    probability[HW_getNumberOfWeapons()] = '\0';
    delay[HW_getNumberOfWeapons()] = '\0';
    crateness[HW_getNumberOfWeapons()] = '\0';

    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
    NSString *delayStr = [NSString stringWithUTF8String:delay];
    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];

    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
                            quantityStr,@"ammostore_initialqt",
                            probabilityStr,@"ammostore_probability",
                            delayStr,@"ammostore_delay",
                            cratenessStr,@"ammostore_crate",
                            self.description,@"description",
                            nil];

    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    [weapon writeToFile:ammoFile atomically:YES];
}

#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return 2;
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (section == 0)
        return 2;
    else
        return HW_getNumberOfWeapons();
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier0 = @"Cell0";
    static NSString *CellIdentifier1 = @"Cell1";
    NSInteger row = [indexPath row];
    UITableViewCell *cell = nil;

    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
        if (editableCell == nil) {
            editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
                                                    reuseIdentifier:CellIdentifier0];
            editableCell.delegate = self;
        }
        editableCell.tag = row;
        editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
        editableCell.imageView.image = nil;
        editableCell.detailTextLabel.text = nil;

        if (row == 0) {
            editableCell.textField.text = self.weaponName;
            editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
        } else {
            editableCell.minimumCharacters = 0;
            editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
            editableCell.textField.text = self.description;
            editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
        }
        cell = editableCell;
    } else {
        WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
        if (weaponCell == nil) {
            weaponCell = [[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1];
            weaponCell.delegate = self;
        }

        CGFloat theScale = [[UIScreen mainScreen] safeScale];
        int size = 32 * theScale;
        int corners = 8 * theScale;
        int x = ((row*size)/(int)(self.ammoStoreImage.size.height * theScale))*size;
        int y = (row*size)%(int)(self.ammoStoreImage.size.height * theScale);

        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, size, size)] makeRoundCornersOfSize:CGSizeMake(corners, corners)];
        weaponCell.weaponIcon.image = img;
        weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
        weaponCell.tag = row;

        [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
        [weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
        [weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
        [weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
        cell = weaponCell;
    }

    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    return cell;
}

- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section])
        return aTableView.rowHeight;
    else
        return IS_ON_PORTRAIT() ? 208 : 120;
}

- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
    NSString *sectionTitle = nil;
    switch (section) {
        case 0:
            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
            break;
        case 1:
            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
            break;
        default:
            DLog(@"nope");
            break;
    }
    return sectionTitle;
}

#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
        [editableCell replyKeyboard];
    }
}

#pragma mark -
#pragma mark editableCellView delegate
// set the new value
- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
    if (tagValue == 0) {
        // delete old file
        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
        // update filename
        self.weaponName = textString;
        // save new file
        [self saveAmmos];
    } else {
        self.description = textString;
    }
}

#pragma mark -
#pragma mark WeaponButtonControllerDelegate
- (void)updateValues:(NSArray *)withArray atIndex:(NSInteger)index {
    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}

#pragma mark -
#pragma mark Memory management

- (void)dealloc {
    free(quantity); quantity = NULL;
    free(probability); probability = NULL;
    free(delay); delay = NULL;
    free(crateness); crateness = NULL;
}

@end