author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * Data structures for game scheme information. * * The scheme consists of settings (integers) and mods (booleans). These are not fixed, but * described in a "metascheme", which describes how each setting and mod is sent to the * engine, and in which order they appear in the network protocol. The metascheme is defined * in hwconsts.h */ #ifndef SCHEME_H_ #define SCHEME_H_ #include <stdbool.h> #include <stddef.h> #include "../hwconsts.h" /** * The settings and mods arrays have the same number and order of elements * as the corresponding arrays in the metascheme. */ typedef struct { char *name; int *settings; bool *mods; } flib_scheme; /** * Create a new configuration with everything set to default or false * Returns NULL on error. */ flib_scheme *flib_scheme_create(const char *schemeName); /** * Create a copy of the scheme. Returns NULL on error or if NULL was passed. */ flib_scheme *flib_scheme_copy(const flib_scheme *scheme); /** * Decrease the reference count of the object and free it if this was the last reference. */ void flib_scheme_destroy(flib_scheme* scheme); /** * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false. */ bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name); /** * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def. */ int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def); #endif /* SCHEME_H_ */