author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 15295 | f382ec6dba11 |
permissions | -rw-r--r-- |
#pragma once #if defined(__APPLE__) && !defined(EMSCRIPTEN) #include <OpenGL/gl.h> #else #include "GL/gl.h" #endif /* emscripten cannot find these functions */ #ifdef EMSCRIPTEN void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); void glLinkProgram(GLuint program); void glUniform1i(GLint location, GLint v0); GLuint glCreateProgram(void); void glUseProgram(GLuint program); void glDeleteProgram(GLuint program); void glGetProgramiv(GLuint program, GLenum pname, GLint *params); void glDeleteShader(GLuint shader); void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); void glAttachShader(GLuint program, GLuint shader); void glBindBuffer(GLenum target, GLuint buffer); void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glEnableVertexAttribArray(GLuint index); void glDisableVertexAttribArray(GLuint index); void glGenBuffers(GLsizei n, GLuint * buffers); void glDeleteBuffers(GLsizei n, const GLuint * buffers); void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLint glGetUniformLocation(GLuint program, const GLchar *name); void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); GLuint glCreateShader(GLenum shaderType); void glCompileShader(GLuint shader); //void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length); void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); #endif