author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 15361 | 5c0479d0ed5b |
permissions | -rw-r--r-- |
#ifndef _FPCRTL_H_ #define _FPCRTL_H_ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <math.h> #include "SysUtils.h" #include "system.h" #include "misc.h" #include "fileio.h" #include "pmath.h" #define fpcrtl_memcpy memcpy #define luapas_lua_gettop lua_gettop #define luapas_lua_close lua_close #define luapas_lua_createtable lua_createtable #define luapas_lua_error lua_error #define luapas_lua_gc lua_gc #define luapas_lua_getfield lua_getfield #define luapas_lua_objlen lua_objlen #define luapas_lua_call lua_call #define luapas_lua_pcall lua_pcall #define luapas_lua_pushboolean lua_pushboolean #define luapas_lua_pushcclosure lua_pushcclosure #define luapas_lua_pushinteger lua_pushinteger #define luapas_lua_pushnil lua_pushnil #define luapas_lua_pushnumber lua_pushnumber #define luapas_lua_pushlstring lua_pushlstring #define luapas_lua_pushstring lua_pushstring #define luapas_lua_pushvalue lua_pushvalue #define luapas_lua_rawgeti lua_rawgeti #define luapas_lua_setfield lua_setfield #define luapas_lua_settop lua_settop #define luapas_lua_toboolean lua_toboolean #define luapas_lua_tointeger lua_tointeger #define luapas_lua_tolstring lua_tolstring #define luapas_lua_tonumber lua_tonumber #define luapas_lua_type lua_type #define luapas_lua_typename lua_typename #define luapas_luaL_argerror luaL_argerror #define luapas_luaL_checkinteger luaL_checkinteger #define luapas_luaL_checklstring luaL_checklstring #define luapas_luaL_loadfile luaL_loadfile #define luapas_luaL_loadstring luaL_loadstring #define luapas_luaL_newstate luaL_newstate #define luapas_luaL_optinteger luaL_optinteger #define luapas_luaL_optlstring luaL_optlstring #define luapas_luaL_prepbuffer luaL_prepbuffer #define luapas_luaL_ref luaL_ref #define luapas_luaL_unref luaL_unref #define luapas_luaopen_base luaopen_base #define luapas_luaopen_math luaopen_math #define luapas_luaopen_string luaopen_string #define luapas_luaopen_table luaopen_table #define luapas_lua_load lua_load #define sdlh_IMG_Load IMG_Load #define sdlh_IMG_Load_RW IMG_Load_RW #ifndef EMSCRIPTEN #define sdlh_Mix_AllocateChannels Mix_AllocateChannels #define sdlh_Mix_CloseAudio Mix_CloseAudio #define sdlh_Mix_FadeInChannelTimed Mix_FadeInChannelTimed #define sdlh_Mix_FadeInMusic Mix_FadeInMusic #define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel #define sdlh_Mix_FreeChunk Mix_FreeChunk #define sdlh_Mix_FreeMusic Mix_FreeMusic #define sdlh_Mix_HaltChannel Mix_HaltChannel #define sdlh_Mix_HaltMusic Mix_HaltMusic #define sdlh_Mix_LoadMUS Mix_LoadMUS #define sdlh_Mix_LoadMUS_RW Mix_LoadMUS_RW #define sdlh_Mix_LoadWAV_RW Mix_LoadWAV_RW #define sdlh_Mix_OpenAudio Mix_OpenAudio #define sdlh_Mix_PauseMusic Mix_PauseMusic #define sdlh_Mix_PlayChannelTimed Mix_PlayChannelTimed #define sdlh_Mix_Playing Mix_Playing #define sdlh_Mix_ResumeMusic Mix_ResumeMusic #define sdlh_Mix_Volume Mix_Volume #define sdlh_Mix_VolumeMusic Mix_VolumeMusic #else #define sdlh_Mix_AllocateChannels stub_Mix_AllocateChannels #define sdlh_Mix_CloseAudio stub_Mix_CloseAudio #define sdlh_Mix_FadeInChannelTimed stub_Mix_FadeInChannelTimed #define sdlh_Mix_FadeInMusic stub_Mix_FadeInMusic #define sdlh_Mix_FadeOutChannel stub_Mix_FadeOutChannel #define sdlh_Mix_FreeChunk stub_Mix_FreeChunk #define sdlh_Mix_FreeMusic stub_Mix_FreeMusic #define sdlh_Mix_HaltChannel stub_Mix_HaltChannel #define sdlh_Mix_HaltMusic stub_Mix_HaltMusic #define sdlh_Mix_LoadMUS stub_Mix_LoadMUS #define sdlh_Mix_LoadMUS_RW stub_Mix_LoadMUS_RW #define sdlh_Mix_LoadWAV_RW stub_Mix_LoadWAV_RW #define sdlh_Mix_OpenAudio stub_Mix_OpenAudio #define sdlh_Mix_PauseMusic stub_Mix_PauseMusic #define sdlh_Mix_PlayChannelTimed stub_Mix_PlayChannelTimed #define sdlh_Mix_Playing stub_Mix_Playing #define sdlh_Mix_ResumeMusic stub_Mix_ResumeMusic #define sdlh_Mix_Volume stub_Mix_Volume #define sdlh_Mix_VolumeMusic stub_Mix_VolumeMusic #endif #define sdlh_SDL_free SDL_free #define sdlh_SDL_ConvertSurface SDL_ConvertSurface #define sdlh_SDL_CreateRGBSurface SDL_CreateRGBSurface #define sdlh_SDL_CreateThread SDL_CreateThread #define sdlh_SDL_Delay SDL_Delay #define sdlh_SDL_EnableKeyRepeat SDL_EnableKeyRepeat #define sdlh_SDL_EnableUNICODE SDL_EnableUNICODE #define sdlh_SDL_FillRect SDL_FillRect #define sdlh_SDL_FreeSurface SDL_FreeSurface #define sdlh_SDL_GetError SDL_GetError #define sdlh_SDL_GetKeyName SDL_GetKeyName #define sdlh_SDL_GetKeyboardState SDL_GetKeyboardState #define sdlh_SDL_GetMouseState SDL_GetMouseState #define sdlh_SDL_GetRGBA SDL_GetRGBA #define sdlh_SDL_GetTicks SDL_GetTicks #define sdlh_SDL_GL_SetAttribute SDL_GL_SetAttribute #define sdlh_SDL_GL_SwapBuffers SDL_GL_SwapBuffers #define sdlh_SDL_Init SDL_Init #define sdlh_SDL_InitSubSystem SDL_InitSubSystem #define sdlh_SDL_JoystickClose SDL_JoystickClose #define sdlh_SDL_JoystickEventState SDL_JoystickEventState #define sdlh_SDL_JoystickName SDL_JoystickName #define sdlh_SDL_JoystickNumAxes SDL_JoystickNumAxes #define sdlh_SDL_JoystickNumButtons SDL_JoystickNumButtons #define sdlh_SDL_JoystickNumHats SDL_JoystickNumHats #define sdlh_SDL_JoystickOpen SDL_JoystickOpen #define sdlh_SDL_LockSurface SDL_LockSurface #define sdlh_SDL_MapRGB SDL_MapRGB #define sdlh_SDL_MapRGBA SDL_MapRGBA #define sdlh_SDL_NumJoysticks SDL_NumJoysticks #define sdlh_SDL_PeepEvents SDL_PeepEvents #define sdlh_SDL_PumpEvents SDL_PumpEvents #define sdlh_SDL_Quit SDL_Quit #define sdlh_SDL_RWFromFile SDL_RWFromFile #define sdlh_SDL_SetColorKey SDL_SetColorKey #define sdlh_SDL_SetVideoMode SDL_SetVideoMode #define sdlh_SDL_WaitThread SDL_WaitThread #define sdlh_SDL_CreateMutex SDL_CreateMutex #define sdlh_SDL_DestroyMutex SDL_DestroyMutex #define sdlh_SDL_LockMutex SDL_LockMutex #define sdlh_SDL_UnlockMutex SDL_UnlockMutex #ifndef EMSCRIPTEN #define sdlh_SDL_ShowCursor SDL_ShowCursor #else #define sdlh_SDL_ShowCursor SDL_ShowCursor_patch #endif #define sdlh_SDL_UnlockSurface SDL_UnlockSurface #define sdlh_SDL_UpperBlit SDL_UpperBlit #define sdlh_SDL_VideoDriverName SDL_VideoDriverName #define sdlh_SDL_WarpMouse SDL_WarpMouse #define sdlh_SDL_WM_SetCaption SDL_WM_SetCaption #define sdlh_SDL_WM_SetIcon SDL_WM_SetIcon #define sdlh_SDLNet_AddSocket SDLNet_AddSocket #define sdlh_SDLNet_AllocSocketSet SDLNet_AllocSocketSet #define sdlh_SDLNet_CheckSockets SDLNet_CheckSockets #define sdlh_SDLNet_FreeSocketSet SDLNet_FreeSocketSet #define sdlh_SDLNet_Init SDLNet_Init #define sdlh_SDLNet_Quit SDLNet_Quit #define sdlh_SDLNet_ResolveHost SDLNet_ResolveHost #define sdlh_SDLNet_TCP_Close SDLNet_TCP_Close #define sdlh_SDLNet_TCP_Open SDLNet_TCP_Open #define sdlh_SDLNet_TCP_Recv SDLNet_TCP_Recv #define sdlh_SDLNet_TCP_Send SDLNet_TCP_Send #define sdlh_TTF_Init TTF_Init #define sdlh_TTF_OpenFont TTF_OpenFont #define sdlh_TTF_OpenFontRW TTF_OpenFontRW #define sdlh_TTF_Quit TTF_Quit #define sdlh_TTF_RenderUTF8_Blended TTF_RenderUTF8_Blended #define sdlh_TTF_RenderUTF8_Solid TTF_RenderUTF8_Solid #define sdlh_TTF_SetFontStyle TTF_SetFontStyle #define sdlh_TTF_SizeUTF8 TTF_SizeUTF8 #define uphysfslayer_physfsReaderSetBuffer physfsReaderSetBuffer #define uphysfslayer_physfsReader physfsReader #define uphysfslayer_hedgewarsMountPackage hedgewarsMountPackage #define uphysfslayer_hedgewarsMountPackages hedgewarsMountPackages #define uphysfslayer_PHYSFSRWOPS_openRead PHYSFSRWOPS_openRead #define uphysfslayer_PHYSFSRWOPS_openWrite PHYSFSRWOPS_openWrite #define _strconcat fpcrtl_strconcat #define _strappend fpcrtl_strappend #define _strprepend fpcrtl_strprepend #define _strcompare fpcrtl_strcompare #define _strncompare fpcrtl_strncompare #define _strcomparec fpcrtl_strcomparec #define _chrconcat fpcrtl_chrconcat #define _pchar fpcrtl_pchar #define _strconcatA fpcrtl_strconcatA #define _strncompareA fpcrtl_strncompareA #define _strappendA fpcrtl_strappendA // hooks are implemented in javascript void start_hook(void); void mainloop_hook(void); void clear_filelist_hook(void); void add_file_hook(const char* ptr); void idb_loader_hook(); void showcursor_hook(); void hidecursor_hook(); void drawworld_init_hook(); #endif