author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 14197 | 3e551b0535fb |
permissions | -rw-r--r-- |
#ifndef PMATH_H_ #define PMATH_H_ #include <stdint.h> #include <math.h> #define fpcrtl_min(a, b) ((a) < (b) ? (a) : (b)) #define fpcrtl_max(a, b) ((a) > (b) ? (a) : (b)) #define fpcrtl_power(a, b) pow(a, b) /* Currently the games only uses sign of an integer */ int fpcrtl_signi(int x); float fpcrtl_csc(float x); #define fpcrtl_arctan2(y, x) atan2(y, x) float __attribute__((overloadable)) fpcrtl_abs(float x); double __attribute__((overloadable)) fpcrtl_abs(double x); long double __attribute__((overloadable)) fpcrtl_abs(long double x); int __attribute__((overloadable)) fpcrtl_abs(int x); int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x); /* emscripten cannot find math.h through our cmake */ #ifdef EMSCRIPTEN double exp(double); double log(double); double sin(double); double cos(double); double fabs(double); float fabsf(float); long double fabsl(long double); double ceil(double); double sqrt(double); double atan(double); double atan2(double, double); #endif #endif /* PMATH_H_ */