misc/xfire/xfiregameclient.h
author smxx
Thu, 18 Mar 2010 09:55:22 +0000
changeset 3019 d6e19f35d98d
parent 2920 5cf48744a700
permissions -rw-r--r--
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#ifndef __XFIREGAMECLIENT_H__
#define __XFIREGAMECLIENT_H__

#ifdef __cplusplus
extern "C" {
#endif

/*
**  XfireIsLoaded()
**
**  returns 1 if application can talk to Xfire, 0 otherwise
*/
int XfireIsLoaded();

/*
**  XfireSetCustomGameDataA()
**
**  ANSI version to tell xfire of custom game data
*/
int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);

/*
**  XfireSetCustomGameDataA()
**
**  UNICODE version to tell xfire of custom game data
*/
int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);

/*
**  XfireSetCustomGameDataUTF8()
**
**  UTF8 version to tell xfire of custom game data
*/
int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);

#ifdef UNICODE
#define XfireSetCustomGameData XfireSetCustomGameDataW
#else
#define XfireSetCustomGameData XfireSetCustomGameDataA
#endif


#ifdef __cplusplus
}
#endif

#endif /* __XFIREGAMECLIENT_H__ */