misc/libphysfs/lzma/CPP/7zip/UI/Common/SetProperties.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 25 Aug 2018 19:23:19 +0200
changeset 13696 d732ca5dcab9
parent 12213 bb5522e88ab2
permissions -rw-r--r--
GameServer: Refactor fake nick names into Consts

// SetProperties.cpp

#include "StdAfx.h"

#include "SetProperties.h"

#include "Windows/PropVariant.h"
#include "Common/MyString.h"
#include "Common/StringToInt.h"
#include "Common/MyCom.h"

#include "../../Archive/IArchive.h"

using namespace NWindows;
using namespace NCOM;

static void ParseNumberString(const UString &s, NCOM::CPropVariant &prop)
{
  const wchar_t *endPtr;
  UInt64 result = ConvertStringToUInt64(s, &endPtr);
  if (endPtr - (const wchar_t *)s != s.Length())
    prop = s;
  else if (result <= 0xFFFFFFFF)
    prop = (UInt32)result;
  else 
    prop = result;
}

HRESULT SetProperties(IUnknown *unknown, const CObjectVector<CProperty> &properties)
{
  if (properties.IsEmpty())
    return S_OK;
  CMyComPtr<ISetProperties> setProperties;
  unknown->QueryInterface(IID_ISetProperties, (void **)&setProperties);
  if (!setProperties)
    return S_OK;

  UStringVector realNames;
  CPropVariant *values = new CPropVariant[properties.Size()];
  try
  {
    int i;
    for(i = 0; i < properties.Size(); i++)
    {
      const CProperty &property = properties[i];
      NCOM::CPropVariant propVariant;
      if (!property.Value.IsEmpty())
        ParseNumberString(property.Value, propVariant);
      realNames.Add(property.Name);
      values[i] = propVariant;
    }
    CRecordVector<const wchar_t *> names;
    for(i = 0; i < realNames.Size(); i++)
      names.Add((const wchar_t *)realNames[i]);
    
    RINOK(setProperties->SetProperties(&names.Front(), values, names.Size()));
  }
  catch(...)
  {
    delete []values;
    throw;
  }
  delete []values;
  return S_OK;
}