hedgewars/uCursor.pas
author unc0rr
Thu, 06 Dec 2012 00:38:12 +0400
changeset 8247 d7cf4a9ce685
parent 8225 186229af4fc1
child 8330 aaefa587e277
child 8346 3443e0de2c9d
permissions -rw-r--r--
Command to delegate room to other player

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
        begin
        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
        end
end;

end.