If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
};
#endif