GameServer: Hide saveroom and loadroom command in non-official server
Because those commands only work with OFFICIAL_SERVER
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include "MessageDialog.h"#include "HWApplication.h"int MessageDialog::ShowFatalMessage(const QString & msg, QWidget * parent){ return ShowMessage(QMessageBox::tr("Hedgewars - Error"), msg, QMessageBox::Critical, parent);}int MessageDialog::ShowErrorMessage(const QString & msg, QWidget * parent){ return ShowMessage(QMessageBox::tr("Hedgewars - Warning"), msg, QMessageBox::Warning, parent);}int MessageDialog::ShowInfoMessage(const QString & msg, QWidget * parent){ return ShowMessage(QMessageBox::tr("Hedgewars - Information"), msg, QMessageBox::Information, parent);}int MessageDialog::ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon, QWidget * parent){ // if no parent try to use active window parent = parent ? parent : HWApplication::activeWindow(); // didn't work? make child of hwform (e.g. for style and because modal) if (!parent) { try { HWApplication * app = dynamic_cast<HWApplication*>(HWApplication::instance()); if (app->form) parent = app->form; } catch (...) { /* nothing */ } } QMessageBox msgMsg(parent); msgMsg.setWindowTitle(title != NULL ? title : "Hedgewars"); msgMsg.setText(msg); msgMsg.setIcon(icon); msgMsg.setTextFormat(Qt::PlainText); msgMsg.setWindowModality(Qt::WindowModal); return msgMsg.exec();}