GameServer: Hide saveroom and loadroom command in non-official server
Because those commands only work with OFFICIAL_SERVER
#include "net_session.h"
#include <QUuid>
#include "players_model.h"
#include "rooms_model.h"
NetSession::NetSession(QObject *parent)
: QObject(parent),
m_playersModel(new PlayersListModel()),
m_roomsModel(new RoomsListModel()),
m_sessionState(NotConnected) {}
NetSession::~NetSession() { close(); }
QUrl NetSession::url() const { return m_url; }
QAbstractSocket::SocketState NetSession::state() const {
if (m_socket)
return m_socket->state();
else
return QAbstractSocket::UnconnectedState;
}
void NetSession::open() {
m_socket.reset(new QTcpSocket());
connect(m_socket.data(), &QAbstractSocket::stateChanged, this,
&NetSession::stateChanged);
connect(m_socket.data(), &QTcpSocket::readyRead, this,
&NetSession::onReadyRead);
m_socket->connectToHost(m_url.host(),
static_cast<quint16>(m_url.port(46631)));
}
QString NetSession::nickname() const { return m_nickname; }
NetSession::SessionState NetSession::sessionState() const {
return m_sessionState;
}
QString NetSession::room() const { return m_room; }
QString NetSession::passwordHash() const { return m_passwordHash; }
void NetSession::setUrl(const QUrl &url) {
if (m_url == url) return;
m_url = url;
emit urlChanged(m_url);
}
void NetSession::setNickname(const QString &nickname) {
if (m_nickname == nickname) return;
m_nickname = nickname;
emit nicknameChanged(m_nickname);
}
void NetSession::setPasswordHash(const QString &passwordHash) {
if (m_passwordHash == passwordHash) return;
m_passwordHash = passwordHash;
emit passwordHashChanged(m_passwordHash);
if (m_sessionState == Authentication) sendPassword();
}
void NetSession::setRoom(const QString &room) {
if (m_room == room) return;
m_room = room;
emit roomChanged(m_room);
}
void NetSession::close() {
if (!m_socket.isNull()) {
m_socket->disconnectFromHost();
m_socket.clear();
setSessionState(NotConnected);
setRoom({});
}
}
void NetSession::onReadyRead() {
while (m_socket->canReadLine()) {
auto line = QString::fromUtf8(m_socket->readLine().simplified());
if (line.isEmpty()) {
parseNetMessage(m_buffer);
m_buffer.clear();
} else {
m_buffer.append(line);
}
}
}
void NetSession::parseNetMessage(const QStringList &message) {
if (message.isEmpty()) {
qWarning() << "Empty net message received";
return;
}
qDebug() << "[SERVER]" << message;
using Handler = std::function<void(NetSession *, const QStringList &)>;
static QMap<QString, Handler> commandsMap{
{"ADD_TEAM", &NetSession::handleAddTeam},
{"ASKPASSWORD", &NetSession::handleAskPassword},
{"BANLIST", &NetSession::handleBanList},
{"BYE", &NetSession::handleBye},
{"CFG", &NetSession::handleCfg},
{"CHAT", &NetSession::handleChat},
{"CLIENT_FLAGS", &NetSession::handleClientFlags},
{"CONNECTED", &NetSession::handleConnected},
{"EM", &NetSession::handleEm},
{"ERROR", &NetSession::handleError},
{"HH_NUM", &NetSession::handleHhNum},
{"INFO", &NetSession::handleInfo},
{"JOINED", &NetSession::handleJoined},
{"JOINING", &NetSession::handleJoining},
{"KICKED", &NetSession::handleKicked},
{"LEFT", &NetSession::handleLeft},
{"LOBBY:JOINED", &NetSession::handleLobbyJoined},
{"LOBBY:LEFT", &NetSession::handleLobbyLeft},
{"NICK", &NetSession::handleNick},
{"NOTICE", &NetSession::handleNotice},
{"PING", &NetSession::handlePing},
{"PONG", &NetSession::handlePong},
{"PROTO", &NetSession::handleProto},
{"REDIRECT", &NetSession::handleRedirect},
{"REMOVE_TEAM", &NetSession::handleRemoveTeam},
{"REPLAY_START", &NetSession::handleReplayStart},
{"ROOMABANDONED", &NetSession::handleRoomAbandoned},
{"ROOM", &NetSession::handleRoom},
{"ROOMS", &NetSession::handleRooms},
{"ROUND_FINISHED", &NetSession::handleRoundFinished},
{"RUN_GAME", &NetSession::handleRunGame},
{"SERVER_AUTH", &NetSession::handleServerAuth},
{"SERVER_MESSAGE", &NetSession::handleServerMessage},
{"SERVER_VARS", &NetSession::handleServerVars},
{"TEAM_ACCEPTED", &NetSession::handleTeamAccepted},
{"TEAM_COLOR", &NetSession::handleTeamColor},
{"WARNING", &NetSession::handleWarning},
};
auto handler =
commandsMap.value(message[0], &NetSession::handleUnknownCommand);
handler(this, message.mid(1));
}
void NetSession::handleConnected(const QStringList ¶meters) {
if (parameters.length() < 2 || parameters[1].toInt() < cMinServerVersion) {
send("QUIT", "Server too old");
emit error(tr("Server too old"));
close();
} else {
setSessionState(Login);
send("NICK", m_nickname);
send("PROTO", QString::number(cProtocolVersion));
}
}
void NetSession::handlePing(const QStringList ¶meters) {
send("PONG", parameters);
}
void NetSession::handleBye(const QStringList ¶meters) { close(); }
void NetSession::handleUnknownCommand(const QStringList ¶meters) {
Q_UNUSED(parameters);
qWarning() << "Command is not recognized";
}
void NetSession::handleAddTeam(const QStringList ¶meters) {}
void NetSession::handleAskPassword(const QStringList ¶meters) {
if (parameters.length() != 1 || parameters[0].length() < 16) {
qWarning("Bad ASKPASSWORD message");
return;
}
setSessionState(Authentication);
m_serverSalt = parameters[0];
m_clientSalt = QUuid::createUuid().toString();
if (m_passwordHash.isEmpty()) {
emit passwordAsked();
} else {
sendPassword();
}
}
void NetSession::handleBanList(const QStringList ¶meters) {}
void NetSession::handleCfg(const QStringList ¶meters) {}
void NetSession::handleChat(const QStringList ¶meters) {}
void NetSession::handleClientFlags(const QStringList ¶meters) {}
void NetSession::handleEm(const QStringList ¶meters) {}
void NetSession::handleError(const QStringList ¶meters) {}
void NetSession::handleHhNum(const QStringList ¶meters) {}
void NetSession::handleInfo(const QStringList ¶meters) {}
void NetSession::handleJoined(const QStringList ¶meters) {}
void NetSession::handleJoining(const QStringList ¶meters) {}
void NetSession::handleKicked(const QStringList ¶meters) {}
void NetSession::handleLeft(const QStringList ¶meters) {}
void NetSession::handleLobbyJoined(const QStringList ¶meters) {
for (auto player : parameters) {
if (player == m_nickname) {
// check if server is authenticated or no authentication was performed at
// all
if (!m_serverAuthHash.isEmpty()) {
emit error(tr("Server authentication error"));
close();
}
setSessionState(Lobby);
}
m_playersModel->addPlayer(player, false);
}
}
void NetSession::handleLobbyLeft(const QStringList ¶meters) {
if (parameters.length() == 1) {
m_playersModel->removePlayer(parameters[0]);
} else if (parameters.length() == 2) {
m_playersModel->removePlayer(parameters[0], parameters[1]);
} else {
qWarning("Malformed LOBBY:LEFT message");
}
}
void NetSession::handleNick(const QStringList ¶meters) {
if (parameters.length()) setNickname(parameters[0]);
}
void NetSession::handleNotice(const QStringList ¶meters) {}
void NetSession::handlePong(const QStringList ¶meters) {
Q_UNUSED(parameters)
}
void NetSession::handleProto(const QStringList ¶meters) {}
void NetSession::handleRedirect(const QStringList ¶meters) {}
void NetSession::handleRemoveTeam(const QStringList ¶meters) {}
void NetSession::handleReplayStart(const QStringList ¶meters) {}
void NetSession::handleRoomAbandoned(const QStringList ¶meters) {}
void NetSession::handleRoom(const QStringList ¶meters) {
if (parameters.size() == 10 && parameters[0] == "ADD") {
m_roomsModel->addRoom(parameters.mid(1));
} else if (parameters.length() == 11 && parameters[0] == "UPD") {
m_roomsModel->updateRoom(parameters[1], parameters.mid(2));
// keep track of room name so correct name is displayed
if (m_room == parameters[1]) {
setRoom(parameters[2]);
}
} else if (parameters.size() == 2 && parameters[0] == "DEL") {
m_roomsModel->removeRoom(parameters[1]);
}
}
void NetSession::handleRooms(const QStringList ¶meters) {
if (parameters.size() % 9) {
qWarning("Net: Malformed ROOMS message");
return;
}
m_roomsModel->setRoomsList(parameters);
}
void NetSession::handleRoundFinished(const QStringList ¶meters) {}
void NetSession::handleRunGame(const QStringList ¶meters) {}
void NetSession::handleServerAuth(const QStringList ¶meters) {}
void NetSession::handleServerMessage(const QStringList ¶meters) {}
void NetSession::handleServerVars(const QStringList ¶meters) {}
void NetSession::handleTeamAccepted(const QStringList ¶meters) {}
void NetSession::handleTeamColor(const QStringList ¶meters) {}
void NetSession::handleWarning(const QStringList ¶meters) {}
void NetSession::send(const QString &message) { send(QStringList(message)); }
void NetSession::send(const QString &message, const QString ¶m) {
send(QStringList{message, param});
}
void NetSession::send(const QString &message, const QStringList ¶meters) {
send(QStringList(message) + parameters);
}
void NetSession::send(const QStringList &message) {
Q_ASSERT(!m_socket.isNull());
qDebug() << "[CLIENT]" << message;
m_socket->write(message.join('\n').toUtf8() + "\n\n");
}
void NetSession::sendPassword() {
/* When we got password hash, and server asked us for a password, perform
* mutual authentication: at this point we have salt chosen by server. Client
* sends client salt and hash of secret (password hash) salted with client
* salt, server salt, and static salt (predefined string + protocol number).
* Server should respond with hash of the same set in different order.
*/
if (m_passwordHash.isEmpty() || m_serverSalt.isEmpty()) return;
QString hash =
QCryptographicHash::hash(m_clientSalt.toLatin1()
.append(m_serverSalt.toLatin1())
.append(m_passwordHash)
.append(QByteArray::number(cProtocolVersion))
.append("!hedgewars"),
QCryptographicHash::Sha1)
.toHex();
m_serverHash =
QCryptographicHash::hash(m_serverSalt.toLatin1()
.append(m_clientSalt.toLatin1())
.append(m_passwordHash)
.append(QByteArray::number(cProtocolVersion))
.append("!hedgewars"),
QCryptographicHash::Sha1)
.toHex();
send("PASSWORD", QStringList{hash, m_clientSalt});
}
void NetSession::setSessionState(NetSession::SessionState sessionState) {
if (m_sessionState == sessionState) return;
m_sessionState = sessionState;
emit sessionStateChanged(sessionState);
}