GameServer: Hide saveroom and loadroom command in non-official server
Because those commands only work with OFFICIAL_SERVER
#include <QDebug>
#include <QFile>
#include <QModelIndex>
#include <QModelIndexList>
#include <QPainter>
#include <QTextStream>
#include "players_model.h"
PlayersListModel::PlayersListModel(QObject *parent)
: QAbstractListModel(parent) {
m_fontInRoom = QFont();
m_fontInRoom.setItalic(true);
}
int PlayersListModel::rowCount(const QModelIndex &parent) const {
if (parent.isValid())
return 0;
else
return m_data.size();
}
QVariant PlayersListModel::data(const QModelIndex &index, int role) const {
if (!index.isValid() || index.row() < 0 || index.row() >= rowCount() ||
index.column() != 0)
return QVariant(QVariant::Invalid);
return m_data.at(index.row()).value(role);
}
bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value,
int role) {
if (!index.isValid() || index.row() < 0 || index.row() >= rowCount() ||
index.column() != 0)
return false;
m_data[index.row()].insert(role, value);
emit dataChanged(index, index);
return true;
}
bool PlayersListModel::insertRows(int row, int count,
const QModelIndex &parent) {
if (parent.isValid() || row > rowCount() || row < 0 || count < 1)
return false;
beginInsertRows(parent, row, row + count - 1);
for (int i = 0; i < count; ++i) m_data.insert(row, DataEntry());
endInsertRows();
return true;
}
bool PlayersListModel::removeRows(int row, int count,
const QModelIndex &parent) {
if (parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
return false;
beginRemoveRows(parent, row, row + count - 1);
for (int i = 0; i < count; ++i) m_data.removeAt(row);
endRemoveRows();
return true;
}
QModelIndex PlayersListModel::nicknameIndex(const QString &nickname) {
QModelIndexList mil =
match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if (mil.size() > 0)
return mil[0];
else
return QModelIndex();
}
void PlayersListModel::addPlayer(const QString &nickname, bool notify) {
insertRow(rowCount());
QModelIndex mi = index(rowCount() - 1);
setData(mi, nickname);
checkFriendIgnore(mi);
emit nickAddedLobby(nickname, notify);
}
void PlayersListModel::removePlayer(const QString &nickname,
const QString &msg) {
if (msg.isEmpty())
emit nickRemovedLobby(nickname, QString());
else
emit nickRemovedLobby(nickname, msg);
QModelIndex mi = nicknameIndex(nickname);
if (mi.isValid()) removeRow(mi.row());
}
void PlayersListModel::playerJoinedRoom(const QString &nickname, bool notify) {
QModelIndex mi = nicknameIndex(nickname);
if (mi.isValid()) {
setData(mi, true, RoomFilterRole);
updateIcon(mi);
updateSortData(mi);
}
emit nickAdded(nickname, notify);
}
void PlayersListModel::playerLeftRoom(const QString &nickname) {
emit nickRemoved(nickname);
QModelIndex mi = nicknameIndex(nickname);
if (mi.isValid()) {
setData(mi, false, RoomFilterRole);
setData(mi, false, RoomAdmin);
setData(mi, false, Ready);
setData(mi, false, InGame);
updateIcon(mi);
}
}
void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType,
bool isSet) {
if (flagType == Friend) {
if (isSet)
m_friendsSet.insert(nickname.toLower());
else
m_friendsSet.remove(nickname.toLower());
// FIXME: set proper file name
// saveSet(m_friendsSet, "friends");
} else if (flagType == Ignore) {
if (isSet)
m_ignoredSet.insert(nickname.toLower());
else
m_ignoredSet.remove(nickname.toLower());
// FIXME: set proper file name
// saveSet(m_ignoredSet, "ignore");
}
QModelIndex mi = nicknameIndex(nickname);
if (mi.isValid()) {
setData(mi, isSet, flagType);
if (flagType == Friend || flagType == ServerAdmin || flagType == Ignore ||
flagType == RoomAdmin)
updateSortData(mi);
updateIcon(mi);
}
}
bool PlayersListModel::isFlagSet(const QString &nickname, StateFlag flagType) {
QModelIndex mi = nicknameIndex(nickname);
if (mi.isValid())
return mi.data(flagType).toBool();
else if (flagType == Friend)
return isFriend(nickname);
else if (flagType == Ignore)
return isIgnored(nickname);
else
return false;
}
void PlayersListModel::resetRoomFlags() {
for (int i = rowCount() - 1; i >= 0; --i) {
QModelIndex mi = index(i);
if (mi.data(RoomFilterRole).toBool()) {
setData(mi, false, RoomFilterRole);
setData(mi, false, RoomAdmin);
setData(mi, false, Ready);
setData(mi, false, InGame);
updateSortData(mi);
updateIcon(mi);
}
}
}
void PlayersListModel::updateIcon(const QModelIndex &index) {
quint32 iconNum = 0;
QList<bool> flags;
flags << index.data(Ready).toBool() << index.data(ServerAdmin).toBool()
<< index.data(RoomAdmin).toBool() << index.data(Registered).toBool()
<< index.data(Friend).toBool() << index.data(Ignore).toBool()
<< index.data(InGame).toBool() << index.data(RoomFilterRole).toBool()
<< index.data(InRoom).toBool() << index.data(Contributor).toBool();
for (int i = flags.size() - 1; i >= 0; --i)
if (flags[i]) iconNum |= 1 << i;
if (m_icons().contains(iconNum)) {
setData(index, m_icons().value(iconNum), Qt::DecorationRole);
} else {
QPixmap result(24, 16);
result.fill(Qt::transparent);
QPainter painter(&result);
if (index.data(RoomFilterRole).toBool()) {
if (index.data(InGame).toBool()) {
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
} else {
if (index.data(Ready).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
else
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
}
} else { // we're in lobby
if (!index.data(InRoom).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/Flake.png"));
}
QString mainIconName(":/res/chat/");
if (index.data(ServerAdmin).toBool())
mainIconName += "serveradmin";
else {
if (index.data(RoomAdmin).toBool())
mainIconName += "roomadmin";
else
mainIconName += "hedgehog";
if (index.data(Contributor).toBool()) mainIconName += "contributor";
}
if (!index.data(Registered).toBool()) mainIconName += "_gray";
painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));
if (index.data(Ignore).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
else if (index.data(Friend).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));
painter.end();
QIcon icon(result);
setData(index, icon, Qt::DecorationRole);
m_icons().insert(iconNum, icon);
}
if (index.data(Ignore).toBool())
setData(index, QColor(Qt::gray), Qt::ForegroundRole);
else if (index.data(Friend).toBool())
setData(index, QColor(Qt::green), Qt::ForegroundRole);
else
setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}
QHash<quint32, QIcon> &PlayersListModel::m_icons() {
static QHash<quint32, QIcon> iconsCache;
return iconsCache;
}
void PlayersListModel::updateSortData(const QModelIndex &index) {
QString result =
QString("%1%2%3%4%5%6")
// room admins go first, then server admins, then friends
.arg(1 - index.data(RoomAdmin).toInt())
.arg(1 - index.data(ServerAdmin).toInt())
.arg(1 - index.data(Friend).toInt())
// ignored at bottom
.arg(index.data(Ignore).toInt())
// keep nicknames starting from non-letter character at bottom within
// group assume there are no empty nicks in list
.arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
// sort ignoring case
.arg(index.data(Qt::DisplayRole).toString().toLower());
setData(index, result, SortRole);
}
void PlayersListModel::setNickname(const QString &nickname) {
m_nickname = nickname;
// FIXME: set proper file names
// loadSet(m_friendsSet, "friends");
// loadSet(m_ignoredSet, "ignore");
for (int i = rowCount() - 1; i >= 0; --i) checkFriendIgnore(index(i));
}
bool PlayersListModel::isFriend(const QString &nickname) {
return m_friendsSet.contains(nickname.toLower());
}
bool PlayersListModel::isIgnored(const QString &nickname) {
return m_ignoredSet.contains(nickname.toLower());
}
void PlayersListModel::checkFriendIgnore(const QModelIndex &mi) {
setData(mi, isFriend(mi.data().toString()), Friend);
setData(mi, isIgnored(mi.data().toString()), Ignore);
updateIcon(mi);
updateSortData(mi);
}
void PlayersListModel::loadSet(QSet<QString> &set, const QString &fileName) {
set.clear();
QFile txt(fileName);
if (!txt.open(QIODevice::ReadOnly)) return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
while (!stream.atEnd()) {
QString str = stream.readLine();
if (str.startsWith(";") || str.isEmpty()) continue;
set.insert(str.trimmed());
}
txt.close();
}
void PlayersListModel::saveSet(const QSet<QString> &set,
const QString &fileName) {
qDebug("saving set");
QFile txt(fileName);
// list empty? => rather have no file for the list than an empty one
if (set.isEmpty()) {
if (txt.exists()) {
// try to remove file, if successful we're done here.
if (txt.remove()) return;
} else
// there is no file
return;
}
if (!txt.open(QIODevice::WriteOnly | QIODevice::Truncate)) return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
stream << "; this list is used by Hedgewars - do not edit it unless you know "
"what you're doing!"
<< endl;
foreach (const QString &nick, set.values())
stream << nick << endl;
txt.close();
}