- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
- Send empty packet only if there was no other synced message within last second.
This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "HWApplication.h"
#include <QFileOpenEvent>
#include "hwform.h"
HWApplication::HWApplication(int &argc, char **argv):
QApplication(argc, argv)
{
}
bool HWApplication::event(QEvent *event)
{
QFileOpenEvent *openEvent;
switch (event->type())
{
case QEvent::FileOpen:
openEvent = (QFileOpenEvent *)event;
if (form) form->PlayDemoQuick(openEvent->file());
return true;
break;
default:
return QApplication::event(event);
break;
}
}