Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
/***************************************************************************/
/* */
/* ftxf86.c */
/* */
/* FreeType utility file for X11 support (body). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_XFREE86_H
#include FT_INTERNAL_OBJECTS_H
#include FT_SERVICE_XFREE86_NAME_H
/* documentation is in ftxf86.h */
FT_EXPORT_DEF( const char* )
FT_Get_X11_Font_Format( FT_Face face )
{
const char* result = NULL;
if ( face )
FT_FACE_FIND_SERVICE( face, result, XF86_NAME );
return result;
}
/* END */