tools/drawMapTest/mainwindow.h
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Mon, 14 May 2012 19:26:50 +0200
changeset 7080 dbf43c07a507
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

namespace Ui {
    class MainWindow;
}

class DrawMapScene;

class MainWindow : public QMainWindow {
    Q_OBJECT
public:
    MainWindow(QWidget *parent = 0);
    ~MainWindow();

protected:
    void changeEvent(QEvent *e);

private:
    Ui::MainWindow *ui;
    DrawMapScene * scene;

private slots:
    void on_pbLoad_clicked();
    void on_pbSave_clicked();
    void scene_pathChanged();
};

#endif // MAINWINDOW_H