use SDL_Threads everywhere
The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to:
- drop a few ifdefs;
- use integrated waiting code;
- remove some whitespaces \o/;
- fix
bug #591.
#this file is included only when system Lua library is not found
file(GLOB lua_src *.c *.h)
if(WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
add_library(lua SHARED ${lua_src})
set(LUA_LIBRARY lua.dll)
set_target_properties(lua PROPERTIES PREFIX "")
install(TARGETS lua RUNTIME DESTINATION ${target_library_install_dir})
else(WIN32)
add_definitions(-DLUA_USE_LINUX)
add_library(lua STATIC ${lua_src})
set(LUA_LIBRARY lua)
endif(WIN32)