Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include <QDebug>
#include <QTransform>
#include <math.h>
#include "drawmapscene.h"
template <class T> T sqr(const T & x)
{
return x*x;
}
DrawMapScene::DrawMapScene(QObject *parent) :
QGraphicsScene(parent),
m_pen(Qt::yellow),
m_brush(Qt::yellow),
m_cursor(new QGraphicsEllipseItem(-0.5, -0.5, 1, 1))
{
setSceneRect(0, 0, 4096, 2048);
QLinearGradient gradient(0, 0, 0, 2048);
gradient.setColorAt(0, QColor(60, 60, 155));
gradient.setColorAt(1, QColor(155, 155, 60));
m_eraser = QBrush(gradient);
setBackgroundBrush(m_eraser);
m_isErasing = false;
m_pathType = Polyline;
m_pen.setWidth(76);
m_pen.setJoinStyle(Qt::RoundJoin);
m_pen.setCapStyle(Qt::RoundCap);
m_currPath = 0;
m_isCursorShown = false;
m_cursor->setPen(QPen(Qt::green));
m_cursor->setZValue(1);
m_cursor->setScale(m_pen.width());
}
void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
{
QPainterPath path = m_currPath->path();
QPointF currentPos = mouseEvent->scenePos();
if(mouseEvent->modifiers() & Qt::ControlModifier)
currentPos = putSomeConstraints(paths.first().initialPoint, currentPos);
switch (m_pathType)
{
case Polyline:
if(mouseEvent->modifiers() & Qt::ControlModifier)
{
int c = path.elementCount();
path.setElementPositionAt(c - 1, currentPos.x(), currentPos.y());
}
else
{
path.lineTo(currentPos);
paths.first().points.append(mouseEvent->scenePos().toPoint());
}
break;
case Rectangle: {
path = QPainterPath();
QPointF p1 = paths.first().initialPoint;
QPointF p2 = currentPos;
path.moveTo(p1);
path.lineTo(p1.x(), p2.y());
path.lineTo(p2);
path.lineTo(p2.x(), p1.y());
path.lineTo(p1);
break;
}
case Ellipse: {
path = QPainterPath();
QList<QPointF> points = makeEllipse(paths.first().initialPoint, currentPos);
path.addPolygon(QPolygonF(QVector<QPointF>::fromList(points)));
break;
}
}
m_currPath->setPath(path);
emit pathChanged();
}
if(!m_isCursorShown)
showCursor();
m_cursor->setPos(mouseEvent->scenePos());
}
void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
m_currPath = addPath(QPainterPath(), m_pen);
QPainterPath path = m_currPath->path();
QPointF p = mouseEvent->scenePos();
p += QPointF(0.01, 0.01);
path.moveTo(p);
path.lineTo(mouseEvent->scenePos());
PathParams params;
params.width = serializePenWidth(m_pen.width());
params.erasing = m_isErasing;
params.initialPoint = mouseEvent->scenePos().toPoint();
params.points = QList<QPoint>() << params.initialPoint;
paths.prepend(params);
m_currPath->setPath(path);
emit pathChanged();
}
void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
if (m_currPath)
{
QPointF currentPos = mouseEvent->scenePos();
if(mouseEvent->modifiers() & Qt::ControlModifier)
currentPos = putSomeConstraints(paths.first().initialPoint, currentPos);
switch (m_pathType)
{
case Polyline: {
QPainterPath path = m_currPath->path();
path.lineTo(mouseEvent->scenePos());
paths.first().points.append(currentPos.toPoint());
m_currPath->setPath(path);
simplifyLast();
break;
}
case Rectangle: {
QPoint p1 = paths.first().initialPoint;
QPoint p2 = currentPos.toPoint();
QList<QPoint> rpoints;
rpoints << p1 << QPoint(p1.x(), p2.y()) << p2 << QPoint(p2.x(), p1.y()) << p1;
paths.first().points = rpoints;
break;
}
case Ellipse:
QPoint p1 = paths.first().initialPoint;
QPoint p2 = currentPos.toPoint();
QList<QPointF> points = makeEllipse(p1, p2);
QList<QPoint> epoints;
foreach(const QPointF & p, points)
epoints.append(p.toPoint());
paths.first().points = epoints;
break;
}
m_currPath = 0;
emit pathChanged();
}
}
void DrawMapScene::wheelEvent(QGraphicsSceneWheelEvent * wheelEvent)
{
if(wheelEvent->delta() > 0 && m_pen.width() < 516)
m_pen.setWidth(m_pen.width() + 10);
else if(wheelEvent->delta() < 0 && m_pen.width() >= 16)
m_pen.setWidth(m_pen.width() - 10);
m_cursor->setScale(m_pen.width());
if(m_currPath)
{
m_currPath->setPen(m_pen);
paths.first().width = serializePenWidth(m_pen.width());
}
}
void DrawMapScene::showCursor()
{
if(!m_isCursorShown)
addItem(m_cursor);
m_isCursorShown = true;
}
void DrawMapScene::hideCursor()
{
if(m_isCursorShown)
removeItem(m_cursor);
m_isCursorShown = false;
}
void DrawMapScene::undo()
{
// cursor is a part of items()
if(m_isCursorShown)
return;
if(paths.size())
{
removeItem(items().first());
paths.removeFirst();
emit pathChanged();
}
else if(oldItems.size())
{
while(oldItems.size())
addItem(oldItems.takeFirst());
paths = oldPaths;
emit pathChanged();
}
}
void DrawMapScene::clearMap()
{
// cursor is a part of items()
if(m_isCursorShown)
return;
// don't clear if already cleared
if(!items().size())
return;
m_specialPoints.clear();
oldItems.clear();
// do this since clear() would _destroy_ all items
for(int i = paths.size() - 1; i >= 0; --i)
{
oldItems.push_front(items().first());
removeItem(items().first());
}
items().clear();
oldPaths = paths;
paths.clear();
emit pathChanged();
}
void DrawMapScene::setErasing(bool erasing)
{
m_isErasing = erasing;
if(erasing)
m_pen.setBrush(m_eraser);
else
m_pen.setBrush(m_brush);
}
QByteArray DrawMapScene::encode()
{
QByteArray b(m_specialPoints);
for(int i = paths.size() - 1; i >= 0; --i)
{
int cnt = 0;
PathParams params = paths.at(i);
foreach(QPoint point, params.points)
{
qint16 px = qToBigEndian((qint16)point.x());
qint16 py = qToBigEndian((qint16)point.y());
quint8 flags = 0;
if(!cnt)
{
flags = 0x80 + params.width;
if(params.erasing) flags |= 0x40;
}
b.append((const char *)&px, 2);
b.append((const char *)&py, 2);
b.append((const char *)&flags, 1);
++cnt;
}
}
return b;
}
void DrawMapScene::decode(QByteArray data)
{
hideCursor();
bool erasing = m_isErasing;
oldItems.clear();
oldPaths.clear();
clear();
paths.clear();
m_specialPoints.clear();
PathParams params;
bool isSpecial = true;
while(data.size() >= 5)
{
qint16 px = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
qint16 py = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
quint8 flags = *(quint8 *)data.data();
data.remove(0, 1);
//qDebug() << px << py;
if(flags & 0x80)
{
isSpecial = false;
if(params.points.size())
{
addPath(pointsToPath(params.points), m_pen);
paths.prepend(params);
params.points.clear();
}
quint8 penWidth = flags & 0x3f;
m_pen.setWidth(deserializePenWidth(penWidth));
params.erasing = flags & 0x40;
if(params.erasing)
m_pen.setBrush(m_eraser);
else
m_pen.setBrush(m_brush);
params.width = penWidth;
} else
if(isSpecial)
{
QPainterPath path;
path.addEllipse(QPointF(px, py), 10, 10);
addPath(path);
qint16 x = qToBigEndian(px);
qint16 y = qToBigEndian(py);
m_specialPoints.append((const char *)&x, 2);
m_specialPoints.append((const char *)&y, 2);
m_specialPoints.append((const char *)&flags, 1);
}
if(!isSpecial)
params.points.append(QPoint(px, py));
}
if(params.points.size())
{
addPath(pointsToPath(params.points), m_pen);
paths.prepend(params);
}
emit pathChanged();
setErasing(erasing);
}
void DrawMapScene::simplifyLast()
{
if(!paths.size()) return;
QList<QPoint> points = paths.at(0).points;
QPoint prevPoint = points.first();
int i = 1;
while(i < points.size())
{
if( ((i != points.size() - 1) || (prevPoint == points[i]))
&& (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
)
points.removeAt(i);
else
{
prevPoint = points[i];
++i;
}
}
paths[0].points = points;
// redraw path
{
QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[m_isCursorShown ? 1 : 0]);
pathItem->setPath(pointsToPath(paths[0].points));
}
}
int DrawMapScene::pointsCount()
{
int cnt = 0;
foreach(PathParams p, paths)
cnt += p.points.size();
return cnt;
}
QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
QPainterPath path;
if(points.size())
{
QPointF p = points[0] + QPointF(0.01, 0.01);
path.moveTo(p);
foreach(QPoint p, points)
path.lineTo(p);
}
return path;
}
quint8 DrawMapScene::serializePenWidth(int width)
{
return (width - 6) / 10;
}
int DrawMapScene::deserializePenWidth(quint8 width)
{
return width * 10 + 6;
}
void DrawMapScene::setPathType(PathType pathType)
{
m_pathType = pathType;
}
QList<QPointF> DrawMapScene::makeEllipse(const QPointF ¢er, const QPointF &corner)
{
QList<QPointF> l;
qreal rx = qAbs(center.x() - corner.x());
qreal ry = qAbs(center.y() - corner.y());
qreal r = qMax(rx, ry);
if(r < 4)
{
l.append(center);
} else
{
qreal angleDelta = qMax(static_cast<qreal> (0.1), qMin(static_cast<qreal> (0.7), 120 / r));
for(qreal angle = 0.0; angle < 2*M_PI; angle += angleDelta)
l.append(center + QPointF(rx * cos(angle), ry * sin(angle)));
l.append(l.first());
}
return l;
}
QPointF DrawMapScene::putSomeConstraints(const QPointF &initialPoint, const QPointF &point)
{
QPointF vector = point - initialPoint;
for(int angle = 0; angle < 180; angle += 15)
{
QTransform transform;
transform.rotate(angle);
QPointF rotated = transform.map(vector);
if(rotated.x() == 0) return point;
if(qAbs(rotated.y() / rotated.x()) < 0.05) return initialPoint + transform.inverted().map(QPointF(rotated.x(), 0));
}
return point;
}
void DrawMapScene::optimize()
{
if(!paths.size()) return;
// break paths into segments
Paths pth;
foreach(const PathParams & pp, paths)
{
int l = pp.points.size();
if(l == 1)
{
pth.prepend(pp);
} else
{
for(int i = l - 2; i >= 0; --i)
{
PathParams p = pp;
p.points = QList<QPoint>() << p.points[i] << p.points[i + 1];
pth.prepend(pp);
}
}
}
// clear the scene
oldItems.clear();
oldPaths.clear();
clear();
paths.clear();
m_specialPoints.clear();
// render the result
foreach(const PathParams & p, pth)
{
if(p.erasing)
m_pen.setBrush(m_eraser);
else
m_pen.setBrush(m_brush);
m_pen.setWidth(deserializePenWidth(p.width));
addPath(pointsToPath(p.points), m_pen);
}
emit pathChanged();
}