GameServer: Use consistent formatting of clan chat (compared with engine)
It's called "clan chat" now, not "team chat". Also the brackets and text positions
were inconsistent with engine.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
Item {
property alias textField1: textField1
property alias button1: button1
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: 20
anchors.top: parent.top
TextField {
id: textField1
placeholderText: qsTr("Text Field")
}
Button {
id: button1
text: qsTr("Press Me")
}
}
}