GameServer: Use consistent formatting of clan chat (compared with engine)
It's called "clan chat" now, not "team chat". Also the brackets and text positions
were inconsistent with engine.
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}