gameServer/ServerCore.hs
author unc0rr
Mon, 25 May 2009 15:24:27 +0000
changeset 2116 dec7ead2d178
parent 1927 e2031906a347
child 2172 80d34c0b9dfe
permissions -rw-r--r--
Bring back authentication to official server, now using separate process to perform database interaction

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction


timerLoop :: Chan CoreMessage -> IO()
timerLoop messagesChan = forever $ do
	threadDelay (30 * 10^6) -- 30 seconds
	writeChan messagesChan TimerAction

firstAway (_, a, b, c) = (a, b, c)

reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
	liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd

mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
	r <- readChan $ coreChan serverInfo
	
	(newServerInfo, mClients, mRooms) <-
		case r of
			Accept ci -> do
				liftM firstAway $ processAction
					(clientUID ci, serverInfo, clients, rooms) (AddClient ci)

			ClientMessage (clID, cmd) -> do
				debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
				if clID `IntMap.member` clients then
					reactCmd serverInfo clID cmd clients rooms
					else
					do
					debugM "Clients" "Message from dead client"
					return (serverInfo, clients, rooms)

			ClientAccountInfo (clID, info) ->
				if clID `IntMap.member` clients then
					liftM firstAway $ processAction
						(clID, serverInfo, clients, rooms)
						(ProcessAccountInfo info)
					else
					do
					debugM "Clients" "Got info for dead client"
					return (serverInfo, clients, rooms)

			TimerAction ->
				liftM firstAway $ processAction
						(0, serverInfo, clients, rooms)
						PingAll
			

	{-			let hadRooms = (not $ null rooms) && (null mrooms)
					in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
						mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}

	mainLoop newServerInfo mClients mRooms

startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
	putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

	forkIO $
		acceptLoop
			serverSocket
			(coreChan serverInfo)
			0

	return ()
	
	forkIO $ timerLoop $ coreChan serverInfo

	startDBConnection $ serverInfo

	mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)