gameServer/stresstest3.hs
author szczur
Sun, 12 Sep 2010 17:38:14 -0400
changeset 3850 df6ecca1894f
parent 3741 73246d25dfe1
child 3947 709fdb89f76c
permissions -rw-r--r--
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.

{-# LANGUAGE CPP #-}

module Main where

import IO
import System.IO
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
import Control.Monad.State
import Data.List

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

type SState = Handle
io = liftIO

readPacket :: StateT SState IO [String]
readPacket = do
    h <- get
    p <- io $ hGetPacket h []
    return p
    where
    hGetPacket h buf = do
        l <- hGetLine h
        if (not $ null l) then hGetPacket h (buf ++ [l]) else return buf

waitPacket :: String -> StateT SState IO Bool
waitPacket s = do
    p <- readPacket
    return $ head p == s

sendPacket :: [String] -> StateT SState IO ()
sendPacket s = do
    h <- get
    io $ do
        mapM_ (hPutStrLn h) s
        hPutStrLn h ""
        hFlush h

emulateSession :: StateT SState IO ()
emulateSession = do
    n <- io $ randomRIO (100000::Int, 100100)
    waitPacket "CONNECTED"
    sendPacket ["NICK", "test" ++ (show n)]
    waitPacket "NICK"
    sendPacket ["PROTO", "31"]
    waitPacket "PROTO"
    b <- waitPacket "LOBBY:JOINED"
    --io $ print b
    return ()

testing = Control.OldException.handle print $ do
    putStr "+"
    sock <- connectTo "127.0.0.1" (PortNumber 46631)
    evalStateT emulateSession sock
    --hClose sock
    putStr "-"
    hFlush stdout

forks = forever $ do
    delay <- randomRIO (10000::Int, 30000)
    threadDelay delay
    forkIO testing

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
#endif
    forks