This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
#include "hedgehogedit.h"
#include "ui_hedgehogedit.h"
HedgehogEdit::HedgehogEdit(QWidget *parent) :
QFrame(parent),
m_ui(new Ui::HedgehogEdit)
{
m_ui->setupUi(this);
}
HedgehogEdit::~HedgehogEdit()
{
delete m_ui;
}
void HedgehogEdit::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void HedgehogEdit::setHedgehog(quint32 level, quint32 health, const QString & name)
{
m_ui->cbLevel->setCurrentIndex(level);
m_ui->sbHealth->setValue(health);
m_ui->leName->setText(name);
}
void HedgehogEdit::setHat(const QString & name)
{
m_ui->leHat->setText(name);
}
void HedgehogEdit::setCoordinates(int x, int y)
{
m_ui->pbCoordinates->setText(QString("%1x%2").arg(x).arg(y));
}