hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "SDL_uikitappdelegate.h"
#import "PascalImports.h"
#import "SplitViewRootController.h"
// in case we don't want SDL_mixer...
//#import "SoundEffect.h"
//SoundEffect *erasingSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Erase" ofType:@"caf"]];
//SoundEffect *selectSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Select" ofType:@"caf"]];
@implementation MainMenuViewController
@synthesize cover;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
}
- (void)dealloc {
[super dealloc];
}
-(void) viewDidLoad {
// initialize some files the first time we load the game
[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
// listet to request to remove the modalviewcontroller
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(dismissModalViewController) name: @"dismissModalView" object:nil];
[super viewDidLoad];
}
// this is called to verify whether it's the first time the app is launched
// if it is it blocks user interaction with an alertView until files are created
-(void) checkFirstRun {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
// file not present, means that also other files are absent
NSLog(@"First time run, creating settings files");
// show a popup with an indicator to make the user wait
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"One-time Preferences Configuration",@"")
message:nil
delegate:nil
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert show];
[alert release];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
[indicator startAnimating];
[alert addSubview:indicator];
[indicator release];
// create settings.plist
NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
[saveDict setObject:@"" forKey:@"username"];
[saveDict setObject:@"" forKey:@"password"];
[saveDict setObject:@"1" forKey:@"music"];
[saveDict setObject:@"1" forKey:@"sounds"];
[saveDict setObject:@"0" forKey:@"alternate"];
[saveDict writeToFile:filePath atomically:YES];
[saveDict release];
// create other files
[alert dismissWithClickedButtonIndex:0 animated:YES];
}
[pool release];
[NSThread exit];
}
#pragma mark -
-(void) appear {
[[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view];
[self release];
[UIView beginAnimations:@"inserting main controller" context:NULL];
[UIView setAnimationDuration:1];
self.view.alpha = 1;
[UIView commitAnimations];
// this is a silly way to hide the sdl contex that remained active
if (nil == cover) {
cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
cover.backgroundColor = [UIColor blackColor];
}
[[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view];
}
-(void) disappear {
if (nil != cover)
[cover release];
[UIView beginAnimations:@"removing main controller" context:NULL];
[UIView setAnimationDuration:1];
self.view.alpha = 0;
[UIView commitAnimations];
[self retain];
[self.view removeFromSuperview];
}
#pragma mark -
-(IBAction) switchViews:(id) sender {
UIButton *button = (UIButton *)sender;
SplitViewRootController *splitViewController;
UIAlertView *alert;
switch (button.tag) {
case 0:
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
break;
case 2:
// for now this controller is just to simplify code management
splitViewController = [[SplitViewRootController alloc] init];
splitViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:splitViewController animated:YES];
break;
default:
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
break;
}
}
-(void) dismissModalViewController {
[self dismissModalViewControllerAnimated:YES];
}
@end