/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 12/11/2010.
*/
#import "CreationChamber.h"
void createTeamNamed (NSString *nameWithoutExt) {
NSString *teamsDirectory = TEAMS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt:0],@"level",
hogName,@"hogname",
@"NoHat",@"hat",
nil];
[hogName release];
[hedgehogs addObject:hog];
[hog release];
}
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0",@"hash",
@"Statue",@"grave",
@"Plane",@"fort",
@"Default",@"voicepack",
@"hedgewars",@"flag",
hedgehogs,@"hedgehogs",
nil];
[hedgehogs release];
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
[theTeam writeToFile:teamFile atomically:YES];
[teamFile release];
[theTeam release];
}
void createWeaponNamed (NSString *nameWithoutExt, int type) {
NSString *weaponsDirectory = WEAPONS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSDictionary *theWeapon = nil;
switch (type) {
case 0: //default
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"9391929422199121032235111001201000000211110101011",@"ammostore_initialqt",
@"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
@"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
break;
case 1: //crazy
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"9999999999999999992999999999999999299999999909999",@"ammostore_initialqt",
@"1111110111111111111111111111111111111111111101111",@"ammostore_probability",
@"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
@"1311110312111111123114111111111111111211110101111",@"ammostore_crate", nil];
break;
case 2: //pro mode
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt",
@"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
@"1111111111111111111111111111111111111111100101111",@"ammostore_crate", nil];
break;
case 3: //shoppa
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt",
@"4444410044244402210112121222422000000002000400010",@"ammostore_probability",
@"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
@"1111111111111111111111111111111111111111101101111",@"ammostore_crate", nil];
break;
case 4: //clean slate
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"1010009000010000011000000000000000000000000000001",@"ammostore_initialqt",
@"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
@"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
break;
case 5: //minefield
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt",
@"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
@"1111111111111111111111111111111111111111111101111",@"ammostore_crate", nil];
break;
default:
NSLog(@"Nope");
break;
}
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
[theWeapon writeToFile:weaponFile atomically:YES];
[weaponFile release];
[theWeapon release];
}
void createSchemeNamed (NSString *nameWithoutExt) {
NSString *schemesDirectory = SCHEMES_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects:
[NSNumber numberWithInt:100], //initialhealth
[NSNumber numberWithInt:45], //turntime
[NSNumber numberWithInt:100], //damagemodifier
[NSNumber numberWithInt:15], //suddendeathtimeout
[NSNumber numberWithInt:47], //waterrise
[NSNumber numberWithInt:5], //healthdecrease
[NSNumber numberWithInt:5], //cratedrops
[NSNumber numberWithInt:35], //healthprob
[NSNumber numberWithInt:25], //healthamount
[NSNumber numberWithInt:3], //minestime
[NSNumber numberWithInt:4], //minesnumber
[NSNumber numberWithInt:0], //dudmines
[NSNumber numberWithInt:2], //explosives
nil];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
[NSNumber numberWithBool:NO], //fortmode
[NSNumber numberWithBool:NO], //divideteam
[NSNumber numberWithBool:NO], //solidland
[NSNumber numberWithBool:NO], //addborder
[NSNumber numberWithBool:NO], //lowgravity
[NSNumber numberWithBool:NO], //lasersight
[NSNumber numberWithBool:NO], //invulnerable
[NSNumber numberWithBool:NO], //resethealth
[NSNumber numberWithBool:NO], //vampirism
[NSNumber numberWithBool:NO], //karma
[NSNumber numberWithBool:NO], //artillery
[NSNumber numberWithBool:YES], //randomorder
[NSNumber numberWithBool:NO], //king
[NSNumber numberWithBool:NO], //placehedgehogs
[NSNumber numberWithBool:NO], //clansharesammo
[NSNumber numberWithBool:NO], //disablegirders
[NSNumber numberWithBool:NO], //disablelandobjects
[NSNumber numberWithBool:NO], //aisurvival
[NSNumber numberWithBool:NO], //infattack
[NSNumber numberWithBool:NO], //resetweaps
[NSNumber numberWithBool:NO], //perhogammo
nil];
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
basicArray,@"basic",
gamemodArray,@"gamemod",
nil];
[gamemodArray release];
[basicArray release];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
[theScheme writeToFile:schemeFile atomically:YES];
[schemeFile release];
[theScheme release];
}