fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
(e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where
import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
import Data.Maybe
import Data.Unique
import Control.Monad
---------------
import CoreTypes
saveReplay :: RoomInfo -> IO ()
saveReplay r = do
time <- getCurrentTime
u <- liftM hashUnique newUnique
let fileName = "replays/" ++ show time ++ "-" ++ show u
let gi = fromJust $ gameInfo r
let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
E.catch
(writeFile fileName (show replayInfo))
(\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)