Engine:
* Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack)
* Ammo menu keybind stops ready timer now.
#include <QtGui/QApplication>
#include "editor.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
editor w;
w.show();
return a.exec();
}