Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
#ifndef HEDGEWARS_PACKAGES_MOUNTER_H
#define HEDGEWARS_PACKAGES_MOUNTER_H
#include "physfs.h"
#ifdef __cplusplus
extern "C" {
#endif
PHYSFS_DECL void hedgewarsMountPackages();
#ifdef __cplusplus
}
#endif
#endif