QTfrontend/ui/page/pagescheme.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14839 e239378a9400
parent 14836 b9437746bffb
child 15628 e63748a3aa52
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QDataWidgetMapper>
#include <QSpinBox>
#include <QRegExp>
#include <QRegExpValidator>

#include "hwconsts.h"
#include "gameSchemeModel.h"
#include "pagescheme.h"
#include "FreqSpinBox.h"
#include "SDTimeoutSpinBox.h"
#include "MinesTimeSpinBox.h"


QLayout * PageScheme::bodyLayoutDefinition()
{
    QGridLayout * pageLayout = new QGridLayout();
    QGroupBox * gb = new QGroupBox(this);

    QGridLayout * gl = new QGridLayout();
    gb->setLayout(gl);
    QSizePolicy sp;
    sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
    sp.setHorizontalPolicy(QSizePolicy::Expanding);

    pageLayout->addWidget(gb, 1,0,13,5);

    gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
    gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);

    // TODO name stuff and put CSS into main style sheet
    gbGameModes->setStyleSheet(".QGroupBox {"
                               "background-color: #130f2c; background-image:url();"
                               "}");
    gbBasicSettings->setStyleSheet(".QGroupBox {"
                                   "background-color: #130f2c; background-image:url();"
                                   "}");

    gbGameModes->setSizePolicy(sp);
    gbBasicSettings->setSizePolicy(sp);
    gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
    gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);

    QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
    QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
    gbGameModes->setLayout(glGMLayout);
    gbBasicSettings->setLayout(glBSLayout);
    // Left

    TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
    TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps."));
    glGMLayout->addWidget(TBW_disablegirders,0,0,1,1);

    TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
    TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps."));
    glGMLayout->addWidget(TBW_disablelandobjects,0,1,1,1);

    TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
    TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain"));
    glGMLayout->addWidget(TBW_border,0,2,1,1);

    TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
    TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom"));
    glGMLayout->addWidget(TBW_bottomborder,0,3,1,1);

    TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png");
    TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn"));
    glGMLayout->addWidget(TBW_switchhog,0,4,1,1);

    TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
    TBW_solid->setWhatsThis(tr("Land can not be destroyed by most weapons."));
    glGMLayout->addWidget(TBW_solid,1,0,1,1);

    TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png");
    TBW_lowGravity->setWhatsThis(tr("Lower gravity"));
    glGMLayout->addWidget(TBW_lowGravity,1,1,1,1);

    TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png");
    TBW_nowind->setWhatsThis(tr("You will not have to worry about wind anymore."));
    glGMLayout->addWidget(TBW_nowind,1,2,1,1);

    TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png");
    TBW_morewind->setWhatsThis(tr("Wind will affect almost everything."));
    glGMLayout->addWidget(TBW_morewind,1,3,1,1);

    TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png");
    TBW_artillery->setWhatsThis(tr("Your hogs are unable to move, put your artillery skills to the test"));
    glGMLayout->addWidget(TBW_artillery,1,4,1,1);

    TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png");
    TBW_vampiric->setWhatsThis(tr("Gain 80% of the damage you do back in health"));
    glGMLayout->addWidget(TBW_vampiric,2,0,1,1);

    TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png");
    TBW_karma->setWhatsThis(tr("Share your opponents pain, share their damage"));
    glGMLayout->addWidget(TBW_karma,2,1,1,1);

    TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png");
    TBW_resethealth->setWhatsThis(tr("All (living) hedgehogs are fully restored at the end of turn"));
    glGMLayout->addWidget(TBW_resethealth,2,2,1,1);

    TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png");
    TBW_aisurvival->setWhatsThis(tr("AI respawns on death."));
    glGMLayout->addWidget(TBW_aisurvival,2,3,1,1);

    TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png");
    TBW_invulnerable->setWhatsThis(tr("All hogs have a personal forcefield"));
    glGMLayout->addWidget(TBW_invulnerable,2,4,1,1);

    TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png");
    TBW_perhogammo->setWhatsThis(tr("Each hedgehog has its own ammo. It does not share with the team."));
    glGMLayout->addWidget(TBW_perhogammo,3,0,1,1);

    TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png");
    TBW_sharedammo->setWhatsThis(tr("Ammo is shared between all teams that share a colour."));
    glGMLayout->addWidget(TBW_sharedammo,3,1,1,1);

    TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png");
    TBW_resetweps->setWhatsThis(tr("Weapons are reset to starting values each turn."));
    glGMLayout->addWidget(TBW_resetweps,3,2,1,1);

    TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png");
    TBW_infattack->setWhatsThis(tr("Attacking does not end your turn."));
    glGMLayout->addWidget(TBW_infattack,3,3,1,1);

    TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png");
    TBW_laserSight->setWhatsThis(tr("Assisted aiming with laser sight"));
    glGMLayout->addWidget(TBW_laserSight,3,4,1,1);

    TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png");
    TBW_randomorder->setWhatsThis(tr("Order of play is random instead of in room order."));
    glGMLayout->addWidget(TBW_randomorder,4,0,1,1);

    TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png");
    TBW_placehog->setWhatsThis(tr("Take turns placing your hedgehogs before the start of play."));
    glGMLayout->addWidget(TBW_placehog,4,1,1,1);

    TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png");
    TBW_teamsDivide->setWhatsThis(tr("Each clan starts in its own part of the terrain."));
    glGMLayout->addWidget(TBW_teamsDivide,4,2,1,1);

    TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png");
    TBW_tagteam->setWhatsThis(tr("Teams in each clan take successive turns sharing their turn time."));
    glGMLayout->addWidget(TBW_tagteam,4,3,1,1);

    TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png");
    TBW_king->setWhatsThis(tr("Play with a King. If he dies, your side dies."));
    glGMLayout->addWidget(TBW_king,4,4,1,1);

    // Right
    QLabel * l;

//: Description of the game scheme setting “Damage Modifier”. “Knockback” means how much hedgehogs and objects get pushed by explosions and other forces
    QString wtDamageModifier = tr("Overall damage and knockback in percent");
    QString wtTurnTime = tr("Turn time in seconds");
    QString wtInitHealth = tr("Initial health of hedgehogs");
    QString wtSuddenDeath = tr("How many rounds have to be played before Sudden Death begins");
    QString wtWaterRise = tr("How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death.");
    QString wtHealthDecrease = tr("How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death.");
    QString wtRopeModifier = tr("Maximum rope length in percent");
    QString wtHealthCrates = tr("Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates.");
    QString wtCaseProb = tr("Likelihood of a crate dropping before a turn");
    QString wtCrateHealth= tr("Health bonus for collecting a health crate");
    QString wtMinesTime = tr("Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer.");
    QString wtMines = tr("Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps.");
    QString wtMineDuds = tr("Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs.");
    QString wtExplosives = tr("Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps.");
    QString wtAirMines = tr("Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps.");
    QString wtWorldEdge = tr("Affects the left and right boundaries of the map");
    QString wtGetAwayTime = tr("Time you get after an attack");
    QString wtScriptParam = tr("Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty.");

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Damage Modifier"));
    l->setWhatsThis(wtDamageModifier);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,0,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtDamageModifier);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconDamage.png"));
    glBSLayout->addWidget(l,0,1,1,1);
    SB_DamageModifier = new QSpinBox(gbBasicSettings);
    SB_DamageModifier->setWhatsThis(wtDamageModifier);
    SB_DamageModifier->setRange(10, 300);
    SB_DamageModifier->setValue(100);
    SB_DamageModifier->setSingleStep(25);
    glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Turn Time"));
    l->setWhatsThis(wtTurnTime);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,1,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtTurnTime);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconTime.png"));
    glBSLayout->addWidget(l,1,1,1,1);
    SB_TurnTime = new QSpinBox(gbBasicSettings);
    SB_TurnTime->setWhatsThis(wtTurnTime);
    SB_TurnTime->setRange(1, 9999);
    SB_TurnTime->setValue(45);
    SB_TurnTime->setSingleStep(15);
    glBSLayout->addWidget(SB_TurnTime,1,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Initial Health"));
    l->setWhatsThis(wtInitHealth);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,2,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtInitHealth);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconInitHealth.png"));
    glBSLayout->addWidget(l,2,1,1,1);
    SB_InitHealth = new QSpinBox(gbBasicSettings);
    SB_InitHealth->setWhatsThis(wtInitHealth);
    SB_InitHealth->setRange(1, 1000);
    SB_InitHealth->setValue(100);
    SB_InitHealth->setSingleStep(25);
    glBSLayout->addWidget(SB_InitHealth,2,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Sudden Death Timeout"));
    l->setWhatsThis(wtSuddenDeath);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,3,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setFixedSize(32,32);
    l->setWhatsThis(wtSuddenDeath);
    l->setPixmap(QPixmap(":/res/iconSuddenDeathTime.png"));
    glBSLayout->addWidget(l,3,1,1,1);
    /* NOTE:
       The internally stored value for Sudden Death Timeout
       is defined as
       "number of full rounds to play till Sudden Death, minus one"
       i.e. value 0 means Sudden Death starts in 2nd round.
       The lowest possible internal value is 0.
       The user-facing value is different, it's defined as
       "number of full rounds to play till Sudden Death"
       i.e. the user-facing value 1 is equivalent to internal value 0.
       We use SDTimeoutSpinBox for the magic to happen. */
    SB_SuddenDeath = new SDTimeoutSpinBox(gbBasicSettings);
    SB_SuddenDeath->setWhatsThis(wtSuddenDeath);
    // Will display as 1-52
    SB_SuddenDeath->setRange(0, 51);
    // Will display as 16
    SB_SuddenDeath->setValue(15);
    SB_SuddenDeath->setSingleStep(3);
    glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Sudden Death Water Rise"));
    l->setWhatsThis(wtWaterRise);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,4,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtWaterRise);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconSuddenDeathWater.png"));
    glBSLayout->addWidget(l,4,1,1,1);
    SB_WaterRise = new QSpinBox(gbBasicSettings);
    SB_WaterRise->setWhatsThis(wtWaterRise);
    SB_WaterRise->setRange(0, 100);
    SB_WaterRise->setValue(47);
    SB_WaterRise->setSingleStep(5);
    glBSLayout->addWidget(SB_WaterRise,4,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Sudden Death Health Decrease"));
    l->setWhatsThis(wtHealthDecrease);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,5,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtHealthDecrease);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
    glBSLayout->addWidget(l,5,1,1,1);
    SB_HealthDecrease = new QSpinBox(gbBasicSettings);
    SB_HealthDecrease->setWhatsThis(wtHealthDecrease);
    SB_HealthDecrease->setRange(0, 1000);
    SB_HealthDecrease->setValue(5);
    SB_HealthDecrease->setSingleStep(1);
    glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("% Rope Length"));
    l->setWhatsThis(wtRopeModifier);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,6,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtRopeModifier);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconRope.png"));
    glBSLayout->addWidget(l,6,1,1,1);
    SB_RopeModifier = new QSpinBox(gbBasicSettings);
    SB_RopeModifier->setWhatsThis(wtRopeModifier);
    SB_RopeModifier->setRange(25, 999);
    SB_RopeModifier->setValue(100);
    SB_RopeModifier->setSingleStep(25);
    glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Crate Drops"));
    l->setWhatsThis(wtCaseProb);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,7,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setFixedSize(32,32);
    l->setWhatsThis(wtCaseProb);
    l->setPixmap(QPixmap(":/res/iconBox.png"));
    glBSLayout->addWidget(l,7,1,1,1);
    SB_CaseProb = new FreqSpinBox(gbBasicSettings);
    SB_CaseProb->setWhatsThis(wtCaseProb);
    SB_CaseProb->setRange(0, 9);
    SB_CaseProb->setValue(5);
    glBSLayout->addWidget(SB_CaseProb,7,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("% Health Crates"));
    l->setWhatsThis(wtHealthCrates);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,8,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setFixedSize(32,32);
    l->setWhatsThis(wtHealthCrates);
    l->setPixmap(QPixmap(":/res/iconHealthPercent.png"));
    glBSLayout->addWidget(l,8,1,1,1);
    SB_HealthCrates = new QSpinBox(gbBasicSettings);
    SB_HealthCrates->setWhatsThis(wtHealthCrates);
    SB_HealthCrates->setRange(0, 100);
    SB_HealthCrates->setValue(35);
    SB_HealthCrates->setSingleStep(5);
    glBSLayout->addWidget(SB_HealthCrates,8,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Health in Crates"));
    l->setWhatsThis(wtCrateHealth);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,9,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setFixedSize(32,32);
    l->setWhatsThis(wtCrateHealth);
    l->setPixmap(QPixmap(":/res/iconHealth.png"));
    glBSLayout->addWidget(l,9,1,1,1);
    SB_CrateHealth = new QSpinBox(gbBasicSettings);
    SB_CrateHealth->setWhatsThis(wtCrateHealth);
    SB_CrateHealth->setRange(0, 1000);
    SB_CrateHealth->setValue(25);
    SB_CrateHealth->setSingleStep(5);
    glBSLayout->addWidget(SB_CrateHealth,9,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Mines Time"));
    l->setWhatsThis(wtMinesTime);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,10,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtMinesTime);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconMineTime.png"));
    glBSLayout->addWidget(l,10,1,1,1);
    SB_MinesTime = new MinesTimeSpinBox(gbBasicSettings);
    SB_MinesTime->setWhatsThis(wtMinesTime);
    SB_MinesTime->setRange(-1, 5);
    SB_MinesTime->setValue(3);
    SB_MinesTime->setSingleStep(1);
    glBSLayout->addWidget(SB_MinesTime,10,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Mines"));
    l->setWhatsThis(wtMines);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,11,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtMines);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconMine.png"));
    glBSLayout->addWidget(l,11,1,1,1);
    SB_Mines = new QSpinBox(gbBasicSettings);
    SB_Mines->setWhatsThis(wtMines);
    SB_Mines->setRange(0, 200);
    SB_Mines->setValue(0);
    SB_Mines->setSingleStep(5);
    glBSLayout->addWidget(SB_Mines,11,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("% Dud Mines"));
    l->setWhatsThis(wtMineDuds);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,12,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtMineDuds);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconDud.png"));
    glBSLayout->addWidget(l,12,1,1,1);
    SB_MineDuds = new QSpinBox(gbBasicSettings);
    SB_MineDuds->setWhatsThis(wtMineDuds);
    SB_MineDuds->setRange(0, 100);
    SB_MineDuds->setValue(0);
    SB_MineDuds->setSingleStep(5);
    glBSLayout->addWidget(SB_MineDuds,12,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Barrels"));
    l->setWhatsThis(wtExplosives);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,13,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtExplosives);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconExplosive.png"));
    glBSLayout->addWidget(l,13,1,1,1);
    SB_Explosives = new QSpinBox(gbBasicSettings);
    SB_Explosives->setWhatsThis(wtExplosives);
    SB_Explosives->setRange(0, 200);
    SB_Explosives->setValue(0);
    SB_Explosives->setSingleStep(3);
    glBSLayout->addWidget(SB_Explosives,13,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Air Mines"));
    l->setWhatsThis(wtAirMines);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,14,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtAirMines);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconAirMine.png"));
    glBSLayout->addWidget(l,14,1,1,1);
    SB_AirMines = new QSpinBox(gbBasicSettings);
    SB_AirMines->setWhatsThis(wtAirMines);
    SB_AirMines->setRange(0, 200);
    SB_AirMines->setValue(0);
    SB_AirMines->setSingleStep(5);
    glBSLayout->addWidget(SB_AirMines,14,2,1,1);

    l = new QLabel(gbBasicSettings);
//: Label of game scheme setting for the time you get after an attack
    l->setText(QLabel::tr("% Retreat Time"));
    l->setWhatsThis(wtGetAwayTime);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,15,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtGetAwayTime);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconTime.png"));
    glBSLayout->addWidget(l,15,1,1,1);
    SB_GetAwayTime = new QSpinBox(gbBasicSettings);
    SB_GetAwayTime->setWhatsThis(wtGetAwayTime);
    SB_GetAwayTime->setRange(0, 999);
    SB_GetAwayTime->setValue(100);
    SB_GetAwayTime->setSingleStep(25);
    glBSLayout->addWidget(SB_GetAwayTime,15,2,1,1);

    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("World Edge"));
    l->setWhatsThis(wtWorldEdge);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,16,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtWorldEdge);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconEarth.png"));
    glBSLayout->addWidget(l,16,1,1,1);

    CB_WorldEdge = new QComboBox(gbBasicSettings);
    CB_WorldEdge->setWhatsThis(wtWorldEdge);
    CB_WorldEdge->insertItem(0, tr("None (Default)"));
    CB_WorldEdge->insertItem(1, tr("Wrap (World wraps)"));
    CB_WorldEdge->insertItem(2, tr("Bounce (Edges reflect)"));
    CB_WorldEdge->insertItem(3, tr("Sea (Edges connect to sea)"));
    /* CB_WorldEdge->insertItem(4, tr("Skybox")); */
    glBSLayout->addWidget(CB_WorldEdge,16,2,1,1);


    l = new QLabel(gbBasicSettings);
    l->setText(QLabel::tr("Script parameter"));
    l->setWhatsThis(wtScriptParam);
    l->setWordWrap(true);
    glBSLayout->addWidget(l,17,0,1,1);
    l = new QLabel(gbBasicSettings);
    l->setWhatsThis(wtScriptParam);
    l->setFixedSize(32,32);
    l->setPixmap(QPixmap(":/res/iconScript.png"));
    glBSLayout->addWidget(l,17,1,1,1);

    LE_ScriptParam = new QLineEdit(gbBasicSettings);
    LE_ScriptParam->setWhatsThis(wtScriptParam);
    LE_ScriptParam->setMaxLength(240);
    glBSLayout->addWidget(LE_ScriptParam,17,2,1,1);

    L_name = new QLabel(gbBasicSettings);
    L_name->setText(QLabel::tr("Scheme Name:"));

    LE_name = new QLineEdit(this);
    QRegExp rx(*cSafeFileNameRegExp);
    QRegExpValidator * val = new QRegExpValidator(rx, LE_name);
    LE_name->setValidator(val);
    LE_name->setWhatsThis(tr("Name of this scheme"));

    gl->addWidget(LE_name,15,1,1,5);
    gl->addWidget(L_name,15,0,1,1);

    return pageLayout;
}

QLayout * PageScheme::footerLayoutDefinition()
{
    QHBoxLayout * bottomLayout = new QHBoxLayout();
    selectScheme = new QComboBox(this);
    selectScheme->setMaxVisibleItems(50);

    bottomLayout->addWidget(selectScheme, 0);
    BtnCopy = addButton(tr("Copy"), bottomLayout, 1);
    BtnCopy->setStyleSheet("padding: 5px;");
    BtnNew = addButton(tr("New"), bottomLayout, 2);
    BtnNew->setStyleSheet("padding: 5px;");
    BtnDelete = addButton(tr("Delete"), bottomLayout, 3);
    BtnDelete->setStyleSheet("padding: 5px;");

    bottomLayout->setStretch(1,1);
    bottomLayout->setStretch(2,1);
    bottomLayout->setStretch(3,1);

    return bottomLayout;
}

void PageScheme::connectSignals()
{
    connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
    connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
    connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
    mapper = new QDataWidgetMapper(this);
    connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
    connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
}

PageScheme::PageScheme(QWidget* parent) : AbstractPage(parent)
{
    changingSchemes = false;
    initPage();
}

void PageScheme::setModel(QAbstractItemModel * model)
{
    mapper->setModel(model);
    selectScheme->setModel(model);

    mapper->addMapping(LE_name, 0);
    mapper->addMapping(TBW_switchhog, 1);
    mapper->addMapping(TBW_teamsDivide, 2);
    mapper->addMapping(TBW_solid, 3);
    mapper->addMapping(TBW_border, 4);
    mapper->addMapping(TBW_lowGravity, 5);
    mapper->addMapping(TBW_laserSight, 6);
    mapper->addMapping(TBW_invulnerable, 7);
    mapper->addMapping(TBW_resethealth, 8);
    mapper->addMapping(TBW_vampiric, 9);
    mapper->addMapping(TBW_karma, 10);
    mapper->addMapping(TBW_artillery, 11);
    mapper->addMapping(TBW_randomorder, 12);
    mapper->addMapping(TBW_king, 13);
    mapper->addMapping(TBW_placehog, 14);
    mapper->addMapping(TBW_sharedammo, 15);
    mapper->addMapping(TBW_disablegirders, 16);
    mapper->addMapping(TBW_disablelandobjects, 17);
    mapper->addMapping(TBW_aisurvival, 18);
    mapper->addMapping(TBW_infattack, 19);
    mapper->addMapping(TBW_resetweps, 20);
    mapper->addMapping(TBW_perhogammo, 21);
    mapper->addMapping(TBW_nowind, 22);
    mapper->addMapping(TBW_morewind, 23);
    mapper->addMapping(TBW_tagteam, 24);
    mapper->addMapping(TBW_bottomborder, 25);
    mapper->addMapping(SB_DamageModifier, 26);
    mapper->addMapping(SB_TurnTime, 27);
    mapper->addMapping(SB_InitHealth, 28);
    mapper->addMapping(SB_SuddenDeath, 29);
    mapper->addMapping(SB_CaseProb, 30);
    mapper->addMapping(SB_MinesTime, 31);
    mapper->addMapping(SB_Mines, 32);
    mapper->addMapping(SB_MineDuds, 33);
    mapper->addMapping(SB_Explosives, 34);
    mapper->addMapping(SB_AirMines, 35);
    mapper->addMapping(SB_HealthCrates, 36);
    mapper->addMapping(SB_CrateHealth, 37);
    mapper->addMapping(SB_WaterRise, 38);
    mapper->addMapping(SB_HealthDecrease, 39);
    mapper->addMapping(SB_RopeModifier, 40);
    mapper->addMapping(SB_GetAwayTime, 41);
    mapper->addMapping(CB_WorldEdge, 42, "currentIndex");
    mapper->addMapping(LE_ScriptParam, 43);

    mapper->toFirst();

    connect(model, SIGNAL(dataChanged(QModelIndex, QModelIndex)), this, SLOT(dataChanged(QModelIndex, QModelIndex)));
}

void PageScheme::newRow()
{
    changingSchemes = true;
    QAbstractItemModel * model = mapper->model();
    model->insertRow(-1);
    selectScheme->setCurrentIndex(model->rowCount() - 1);
    changingSchemes = false;
    checkDupe();
}

void PageScheme::copyRow()
{
    changingSchemes = true;
    QAbstractItemModel * model = mapper->model();
    model->insertRow(selectScheme->currentIndex());
    selectScheme->setCurrentIndex(model->rowCount() - 1);
    changingSchemes = false;
    checkDupe();
}

void PageScheme::deleteRow()
{
    changingSchemes = true;
    int numberOfDefaultSchemes = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes;
    if (selectScheme->currentIndex() < numberOfDefaultSchemes)
    {
        QMessageBox deniedMsg(this);
        deniedMsg.setIcon(QMessageBox::Warning);
        deniedMsg.setWindowTitle(QMessageBox::tr("Schemes - Warning"));
        deniedMsg.setText(QMessageBox::tr("Cannot delete default scheme '%1'!").arg(selectScheme->currentText()));
        deniedMsg.setTextFormat(Qt::PlainText);
        deniedMsg.setWindowModality(Qt::WindowModal);
        deniedMsg.exec();
    }
    else
    {
        QMessageBox reallyDeleteMsg(this);
        reallyDeleteMsg.setIcon(QMessageBox::Question);
        reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Schemes - Are you sure?"));
        reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the game scheme '%1'?").arg(selectScheme->currentText()));
        reallyDeleteMsg.setTextFormat(Qt::PlainText);
        reallyDeleteMsg.setWindowModality(Qt::WindowModal);
        reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);

        if (reallyDeleteMsg.exec() == QMessageBox::Ok)
        {
            QAbstractItemModel * model = mapper->model();
            model->removeRow(selectScheme->currentIndex());
        }
    }
    changingSchemes = false;
}

void PageScheme::dataChanged(QModelIndex topLeft, QModelIndex bottomRight)
{
    Q_UNUSED(bottomRight)
    if(topLeft.column() == 0) {
        checkDupe();
    };
}

void PageScheme::schemeSelected(int n)
{
    int c = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes;
    gbGameModes->setEnabled(n >= c);
    gbBasicSettings->setEnabled(n >= c);
    LE_name->setEnabled(n >= c);
    L_name->setEnabled(n >= c);
    checkDupe();
}

// Check for duplicates and rename scheme if duplicate found
void PageScheme::checkDupe()
{
    if (changingSchemes)
    {
        return;
    }
    int except = selectScheme->currentIndex();
    QString name = selectScheme->currentText();
    GameSchemeModel* model = (GameSchemeModel*)mapper->model();
    bool dupe = model->hasScheme(name, except);
    if (dupe)
    {
        QString newName;
        //name already used -> look for an appropriate name
        int i=2;
        while(model->hasScheme(newName = tr("%1 (%2)").arg(name).arg(i++), except))
        {
            if(i > 1000)
            {
                return;
            }
        }
        LE_name->setText(newName);
        selectScheme->setCurrentText(newName);
        model->renameScheme(except, newName);

        QMessageBox dupeMsg(this);
        dupeMsg.setIcon(QMessageBox::Warning);
        dupeMsg.setWindowTitle(QMessageBox::tr("Schemes - Name already taken"));
        dupeMsg.setTextFormat(Qt::PlainText);
        dupeMsg.setText(QMessageBox::tr("A scheme with the name '%1' already exists. Your scheme has been renamed to '%2'.").arg(name).arg(newName));
        dupeMsg.setWindowModality(Qt::WindowModal);
        dupeMsg.exec();
    }
}