misc/theme_editor.html
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14839 e239378a9400
parent 13606 ba6648614cd7
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;

            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }

            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }

            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');

                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);

                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }

                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png';

                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Clouds.png';

                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/horizont.png';

                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/LandTex.png';

                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Border.png';

                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/BlueWater.png';

                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);

                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;

                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;

                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;

                    tryToDraw();
            }

            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');

                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);

                    ctx.drawImage(sky, 0, 64, 512, 256);

                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);

                    ctx.drawImage(horizont, 0, 192, 512, 128);

                    ctx.save();

                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();

                    for (var i = 0; i < 2; i++)
                        for (var k = 0; k < 2; k++)
                            ctx.drawImage(land, i * 320, k * 240, 320, 240);

                    ctx.restore();

                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }


                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);

                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>