qmlfrontend/engine_interface.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14839 e239378a9400
parent 14713 cc6ab1e3f7d5
child 14854 aed75d439027
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

#ifndef ENGINE_H
#define ENGINE_H

#include <stddef.h>
#include <stdint.h>

#ifdef __cplusplus
namespace Engine {
extern "C" {
#endif

typedef struct _EngineInstance EngineInstance;

typedef struct {
  uint32_t width;
  uint32_t height;
  uint8_t hedgehogs_number;
  unsigned char* land;
} PreviewInfo;

typedef uint32_t hedgewars_engine_protocol_version_t();
typedef EngineInstance* start_engine_t();
typedef void generate_preview_t(EngineInstance* engine_state,
                                PreviewInfo* preview);
typedef void dispose_preview_t(EngineInstance* engine_state);
typedef void cleanup_t(EngineInstance* engine_state);

typedef void send_ipc_t(EngineInstance* engine_state, uint8_t* buf,
                        size_t size);
typedef size_t read_ipc_t(EngineInstance* engine_state, uint8_t* buf,
                          size_t size);

typedef void setup_current_gl_context_t(EngineInstance* engine_state,
                                        uint16_t width, uint16_t height,
                                        void (*(const char*))());
typedef void render_frame_t(EngineInstance* engine_state);

typedef bool advance_simulation_t(EngineInstance* engine_state, uint32_t ticks);

typedef void move_camera_t(EngineInstance* engine_state, int32_t delta_x,
                           int32_t delta_y);

#ifdef __cplusplus
}
};
#endif

#endif  // ENGINE_H