Prevent entering “/”, “\” and “:” in team and scheme names.
The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
#ifndef HWENGINE_H
#define HWENGINE_H
#include <QList>
#include <QObject>
#include "engine_interface.h"
#include "game_config.h"
class QQmlEngine;
class EngineInstance;
class PreviewAcceptor;
class HWEngine : public QObject {
Q_OBJECT
Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
previewHedgehogsCountChanged)
Q_PROPERTY(PreviewAcceptor* previewAcceptor READ previewAcceptor WRITE
setPreviewAcceptor NOTIFY previewAcceptorChanged)
Q_PROPERTY(QString engineLibrary READ engineLibrary WRITE setEngineLibrary
NOTIFY engineLibraryChanged)
public:
explicit HWEngine(QObject* parent = nullptr);
~HWEngine();
Q_INVOKABLE void getPreview();
Q_INVOKABLE EngineInstance* runQuickGame();
int previewHedgehogsCount() const;
PreviewAcceptor* previewAcceptor() const;
QString engineLibrary() const;
public slots:
void setPreviewAcceptor(PreviewAcceptor* previewAcceptor);
void setEngineLibrary(const QString& engineLibrary);
signals:
void previewIsRendering();
void previewImageChanged();
void previewHogCountChanged(int count);
void gameFinished();
void previewHedgehogsCountChanged(int previewHedgehogsCount);
void previewAcceptorChanged(PreviewAcceptor* previewAcceptor);
void engineLibraryChanged(const QString& engineLibrary);
private:
QQmlEngine* m_engine;
GameConfig m_gameConfig;
int m_previewHedgehogsCount;
PreviewAcceptor* m_previewAcceptor;
QString m_engineLibrary;
};
#endif // HWENGINE_H