tests/lua/twothousandmines.lua
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14839 e239378a9400
parent 10611 58cad46782ff
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.


local ta_pointsize = 63
local ta_radius = (ta_pointsize * 10 + 6) / 2

local sqrttwo = math.sqrt(2)

-- creates round test area
function AddTestArea(testarea)
	step = 100
	xstep = step * testarea["xdir"]
	ystep = step * testarea["ydir"]
	x = testarea["x"]
	y = testarea["y"]
	if xstep * ystep ~= 0 then
		xstep = math.floor(xstep / sqrttwo)
		ystep = math.floor(ystep / sqrttwo)
	end
	AddPoint(x, y, ta_pointsize);
	AddPoint(x + xstep, y + ystep, ta_pointsize, true);
end

-- vertical test area
local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}

-- fail counter
local nfailed = 0
local nspawned = 0
local ndied = 0

function onGameInit()
	-- At first we have to overwrite/set some global variables
	-- that define the map, the game has to load, as well as
	-- other things such as the game rules to use, etc.
	-- Things we don't modify here will use their default values.

	-- The base number for the random number generator
	Seed = 1
	-- The map to be played
	MapGen = mgDrawn
	-- The theme to be used
	Theme = "Bamboo"
	-- Game settings and rules
	EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders, gfSolidLand)
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0

	-- No damage please
	DamagePercent = 1

	-- Draw Map
	AddPoint(10,30,0) -- hog spawn platform
	-- test areas
	AddTestArea(taa_v2)

	FlushPoints()

	-- Create the player team
	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
	-- And add a hog to it
	player = AddHog("Hunter", 0, 1, "NoHat")
	-- place it on how spawn platform
	SetGearPosition(player, 10, 10)
end

local pass = 0
local nMines = 0
local maxMines = 2000

function onGameStart()
    local maxPass = maxMines / 25
    for pass = 1, maxPass, 1 do
        pass = pass + 1
        -- spawn 25 mines
        for i = 0, 480, 20 do
            AddGear(110 + i, 1000 - i - (pass * 30), gtMine, 0, 0, 0, 0)
            nMines = nMines + 1
        end
    end
end

function onNewTurn()
	WriteLnToConsole('Engine succeessfully dealt with ' .. nMines .. ' mines!')
    EndLuaTest(TEST_SUCCESSFUL)
end