rust/hwphysics/src/lib.rs
author nemo
Mon, 14 Jan 2019 15:01:43 -0500
branch0.9.25
changeset 14588 e27f1d1c1da9
parent 14179 abbb74b9cb62
child 14716 8e74d4eb89f5
permissions -rw-r--r--
aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code

mod common;
mod physics;
mod grid;
mod collision;

use fpnum::FPNum;
use integral_geometry::Size;
use land2d::Land2D;

use crate::{
    common::{
        GearId,
        GearData,
        GearDataAggregator,
        GearDataProcessor
    },
    physics::{
        PhysicsProcessor,
        PhysicsData
    },
    collision::{
        CollisionProcessor,
        CollisionData,
        ContactData
    }
};

pub struct JoinedData {
    gear_id: GearId,
    physics: PhysicsData,
    collision: CollisionData,
    contact: ContactData
}

pub struct World {
    physics: PhysicsProcessor,
    collision: CollisionProcessor,
}

macro_rules! processor_map {
    ( $data_type: ident => $field: ident ) => {
        impl GearDataAggregator<$data_type> for World {
            fn find_processor(&mut self) -> &mut GearDataProcessor<$data_type> {
                &mut self.$field
            }
        }
    }
}

processor_map!(PhysicsData => physics);
processor_map!(CollisionData => collision);

impl World {
    pub fn new(world_size: Size) -> Self {
        Self {
            physics: PhysicsProcessor::new(),
            collision: CollisionProcessor::new(world_size)
        }
    }

    pub fn step(&mut self, time_step: FPNum, land: &Land2D<u32>) {
        let updates = self.physics.process(time_step);
        self.collision.process(land, &updates);
    }

    pub fn add_gear_data<T>(&mut self, gear_id: GearId, data: T)
        where T: GearData,
              Self: GearDataAggregator<T>
    {
        self.find_processor().add(gear_id, data);
    }
}

#[cfg(test)]
mod tests {
    use crate::{
        World,
        physics::PhysicsData,
        collision::{CollisionData, CircleBounds}
    };
    use fpnum::{FPNum, FPPoint, fp};
    use integral_geometry::Size;
    use land2d::Land2D;

    #[test]
    fn data_flow() {
        let world_size = Size::new(2048, 2048);

        let mut world = World::new(world_size);
        let gear_id = 46631;

        world.add_gear_data(gear_id, PhysicsData {
            position: FPPoint::zero(),
            velocity: FPPoint::unit_y()
        });

        world.add_gear_data(gear_id, CollisionData {
            bounds: CircleBounds {
                center: FPPoint::zero(),
                radius: fp!(10)
            }
        });

        let land = Land2D::new(Size::new(world_size.width - 2, world_size.height - 2), 0);

        world.step(fp!(1), &land);
    }
}