aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code
use crate::{
common::{GearId, GearData, GearDataProcessor}
};
use fpnum::*;
use integral_geometry::{
Point, Size, GridIndex
};
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct PhysicsData {
pub position: FPPoint,
pub velocity: FPPoint,
}
impl GearData for PhysicsData {}
pub struct DynamicPhysicsCollection {
gear_ids: Vec<GearId>,
positions: Vec<FPPoint>,
velocities: Vec<FPPoint>,
}
impl DynamicPhysicsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
positions: Vec::new(),
velocities: Vec::new()
}
}
fn len(&self) -> usize {
self.gear_ids.len()
}
fn push(&mut self, id: GearId, physics: PhysicsData) {
self.gear_ids.push(id);
self.positions.push(physics.position);
self.velocities.push(physics.velocity);
}
fn iter_pos_update(&mut self) -> impl Iterator<Item = (GearId, (&mut FPPoint, &FPPoint))> {
self.gear_ids.iter().cloned()
.zip(self.positions.iter_mut()
.zip(self.velocities.iter()))
}
}
pub struct StaticPhysicsCollection {
gear_ids: Vec<GearId>,
positions: Vec<FPPoint>
}
impl StaticPhysicsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
positions: Vec::new()
}
}
fn push(&mut self, gear_id: GearId, physics: PhysicsData) {
self.gear_ids.push(gear_id);
self.positions.push(physics.position);
}
}
pub struct PhysicsProcessor {
dynamic_physics: DynamicPhysicsCollection,
static_physics: StaticPhysicsCollection,
physics_cleanup: Vec<GearId>,
position_updates: PositionUpdates
}
pub struct PositionUpdates {
pub gear_ids: Vec<GearId>,
pub positions: Vec<FPPoint>
}
impl PositionUpdates {
pub fn new(capacity: usize) -> Self {
Self {
gear_ids: Vec::with_capacity(capacity),
positions: Vec::with_capacity(capacity),
}
}
pub fn push(&mut self, gear_id: GearId, position: &FPPoint) {
self.gear_ids.push(gear_id);
self.positions.push(*position);
}
}
impl PhysicsProcessor {
pub fn new() -> Self {
PhysicsProcessor {
dynamic_physics: DynamicPhysicsCollection::new(),
static_physics: StaticPhysicsCollection::new(),
physics_cleanup: Vec::new(),
position_updates: PositionUpdates::new(0)
}
}
pub fn process(&mut self, time_step: FPNum) -> &PositionUpdates {
for (gear_id, (pos, vel)) in self.dynamic_physics.iter_pos_update() {
*pos += *vel * time_step;
if !vel.is_zero() {
self.position_updates.push(gear_id, pos)
} else {
self.physics_cleanup.push(gear_id)
}
}
&self.position_updates
}
pub fn push(&mut self, gear_id: GearId, physics_data: PhysicsData) {
if physics_data.velocity.is_zero() {
self.static_physics.push(gear_id, physics_data);
} else {
self.dynamic_physics.push(gear_id, physics_data);
}
}
}
impl GearDataProcessor<PhysicsData> for PhysicsProcessor {
fn add(&mut self, gear_id: GearId, gear_data: PhysicsData) {
if gear_data.velocity.is_zero() {
self.static_physics.push(gear_id, gear_data);
} else {
self.dynamic_physics.push(gear_id, gear_data);
}
}
}