IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
+ − #ifndef ENGINE_H
+ − #define ENGINE_H
+ −
+ − #include <stddef.h>
+ − #include <stdint.h>
+ −
+ − #ifdef __cplusplus
+ − #define ENUM_CLASS enum
+ − namespace Engine {
+ − extern "C" {
+ − #else
+ − #define ENUM_CLASS enum
+ − #endif
+ −
+ − typedef struct _EngineInstance EngineInstance;
+ −
+ − typedef struct {
+ − uint32_t width;
+ − uint32_t height;
+ − uint8_t hedgehogs_number;
+ − unsigned char* land;
+ − } PreviewInfo;
+ −
+ − typedef uint32_t hedgewars_engine_protocol_version_t();
+ − typedef EngineInstance* start_engine_t();
+ − typedef void generate_preview_t(EngineInstance* engine_state,
+ − PreviewInfo* preview);
+ − typedef void dispose_preview_t(EngineInstance* engine_state);
+ − typedef void cleanup_t(EngineInstance* engine_state);
+ −
+ − typedef void send_ipc_t(EngineInstance* engine_state, uint8_t* buf,
+ − size_t size);
+ − typedef size_t read_ipc_t(EngineInstance* engine_state, uint8_t* buf,
+ − size_t size);
+ −
+ − typedef void setup_current_gl_context_t(EngineInstance* engine_state,
+ − uint16_t width, uint16_t height,
+ − void (*(const char*))());
+ − typedef void render_frame_t(EngineInstance* engine_state);
+ −
+ − typedef bool advance_simulation_t(EngineInstance* engine_state, uint32_t ticks);
+ −
+ − typedef void move_camera_t(EngineInstance* engine_state, int32_t delta_x,
+ − int32_t delta_y);
+ −
+ − ENUM_CLASS SimpleEventType{
+ − SwitchHedgehog, Timer, LongJump, HighJump, Accept, Deny,
+ − };
+ −
+ − ENUM_CLASS LongEventType{
+ − ArrowUp, ArrowDown, ArrowLeft, ArrowRight, Precision, Attack,
+ − };
+ −
+ − ENUM_CLASS LongEventState{
+ − Set,
+ − Unset,
+ − };
+ −
+ − ENUM_CLASS PositionedEventType{
+ − CursorMove,
+ − CursorClick,
+ − };
+ −
+ − typedef void simple_event_t(EngineInstance* engine_state,
+ − SimpleEventType event_type);
+ − typedef void long_event_t(EngineInstance* engine_state,
+ − LongEventType event_type, LongEventState state);
+ − typedef void positioned_event_t(EngineInstance* engine_state,
+ − PositionedEventType event_type, int32_t x,
+ − int32_t y);
+ − #ifdef __cplusplus
+ − }
+ − };
+ − #endif
+ −
+ − #endif // ENGINE_H