IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
+ − #ifndef GAMEVIEW_H
+ − #define GAMEVIEW_H
+ −
+ − #include <QQuickItem>
+ −
+ − #include <QPointer>
+ − #include <QScopedPointer>
+ − #include <QtGui/QOpenGLFunctions>
+ − #include <QtGui/QOpenGLShaderProgram>
+ −
+ − #include "engine_instance.h"
+ −
+ − class GameViewRenderer : public QObject, protected QOpenGLFunctions {
+ − Q_OBJECT
+ − public:
+ − explicit GameViewRenderer();
+ − ~GameViewRenderer() override;
+ −
+ − void tick(quint32 delta);
+ − void setEngineInstance(EngineInstance* engineInstance);
+ −
+ − public slots:
+ − void paint();
+ − void onViewportSizeChanged(QQuickWindow* window);
+ −
+ − private:
+ − quint32 m_delta;
+ − QPointer<EngineInstance> m_engineInstance;
+ − };
+ −
+ − class GameView : public QQuickItem {
+ − Q_OBJECT
+ −
+ − Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
+ − setEngineInstance NOTIFY engineInstanceChanged)
+ −
+ − public:
+ − explicit GameView(QQuickItem* parent = nullptr);
+ −
+ − Q_INVOKABLE void tick(quint32 delta);
+ −
+ − EngineInstance* engineInstance() const;
+ −
+ − signals:
+ − void engineInstanceChanged(EngineInstance* engineInstance);
+ −
+ − public slots:
+ − void sync();
+ − void cleanup();
+ − void setEngineInstance(EngineInstance* engineInstance);
+ −
+ − private slots:
+ − void handleWindowChanged(QQuickWindow* win);
+ −
+ − private:
+ − quint32 m_delta;
+ − QScopedPointer<GameViewRenderer> m_renderer;
+ − bool m_windowChanged;
+ − QPointer<EngineInstance> m_engineInstance;
+ − QSize m_viewportSize;
+ − QPoint m_centerPoint;
+ − };
+ −
+ − #endif // GAMEVIEW_H