Move campaign mission images to share/ instead of hardcoding them into frontend
Hardcoding campaign mission images prevented add-ons from adding their own preview images.
Name: hedgewars-server
Version: 0.1
Synopsis: hedgewars server
Description: hedgewars server
Homepage: https://www.hedgewars.org/
License: GPL-2
Author: unC0Rr
Maintainer: a.korotaev@hedgewars.org
Category: Game
Build-type: Simple
Cabal-version: >=1.10
Executable hedgewars-server
main-is: hedgewars-server.hs
default-language: Haskell2010
-- Don't forget to update INSTALL.md and .travis.yml when you change these dependencies!
Build-depends:
base >= 4.8,
containers,
vector,
bytestring,
network >= 2.3,
random,
time,
mtl >= 2,
sandi,
hslogger,
process,
deepseq,
utf8-string,
SHA,
entropy,
zlib >= 0.5.3 && < 0.7,
regex-tdfa,
binary >= 0.8.5.1,
yaml >= 0.8.30,
aeson,
text >= 1.2
if !os(windows)
build-depends: unix
ghc-options: -O2
Executable checker
main-is: OfficialServer/checker.hs
default-language: Haskell2010
Build-depends:
base >= 4.8,
containers,
vector,
bytestring,
network >= 2.3,
mtl >= 2,
sandi,
hslogger,
process,
ConfigFile,
directory
if !os(windows)
build-depends: unix
ghc-options: -O2