Fix hog being unable to walk after using sniper rifle without firing both shots
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file * @brief RoomsListModel class definition */#ifndef HEDGEWARS_ROOMSLISTMODEL_H#define HEDGEWARS_ROOMSLISTMODEL_H#include <QAbstractTableModel>#include <QStringList>#include "DataManager.h"class RoomsListModel : public QAbstractTableModel{ Q_OBJECTpublic: // if you add a column here, also incr. c_nColumns in constructor // also adjust header in constructor to changes enum Column { StateColumn, NameColumn, PlayerCountColumn, TeamCountColumn, OwnerColumn, MapColumn, SchemeColumn, WeaponsColumn }; explicit RoomsListModel(QObject *parent = 0); QVariant headerData(int section, Qt::Orientation orientation, int role) const; int rowCount(const QModelIndex & parent) const; int columnCount(const QModelIndex & parent) const; QVariant data(const QModelIndex &index, int role) const;public slots: void setRoomsList(const QStringList & rooms); void addRoom(const QStringList & info); void removeRoom(const QString & name); void updateRoom(const QString & name, const QStringList & info); int rowOfRoom(const QString & name);private: const int c_nColumns; QList<QStringList> m_data; QStringList m_headerData; MapModel * m_staticMapModel; MapModel * m_missionMapModel;};#endif // HEDGEWARS_ROOMSLISTMODEL_H