let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <stdint.h>
#include "al.h"
#ifndef _OALB_INTERFACE_TYPES_H
#define _OALB_INTERFACE_TYPES_H
enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
typedef enum al_fade_enum al_fade_t;
// data type to handle which source source is playing what
#pragma pack(1)
typedef struct _al_sound_t {
const char *filename; // name of the sound file
ALuint buffer; // actual sound content
uint32_t source_index; // index of the associated source
ALboolean is_used; // tells if the element can be overwritten
} al_sound_t;
#pragma pack()
// data type for passing data between threads
#pragma pack(1)
typedef struct _fade_t {
uint32_t index;
uint16_t quantity;
al_fade_t type;
} fade_t;
#pragma pack()
// data type for WAV header
#pragma pack(1)
typedef struct _WAV_header_t {
uint32_t ChunkID;
uint32_t ChunkSize;
uint32_t Format;
uint32_t Subchunk1ID;
uint32_t Subchunk1Size;
uint16_t AudioFormat;
uint16_t NumChannels;
uint32_t SampleRate;
uint32_t ByteRate;
uint16_t BlockAlign;
uint16_t BitsPerSample;
uint32_t Subchunk2ID;
uint32_t Subchunk2Size;
} WAV_header_t;
#pragma pack()
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_INTERFACE_TYPES_H*/