Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
#ifndef THEMESMODEL_H
#define THEMESMODEL_H
#include <QAbstractListModel>
#include <QStringList>
#include <QHash>
class ThemesModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit ThemesModel(QStringList themes, QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::EditRole);
signals:
public slots:
private:
QList<QHash<int, QVariant> > m_data;
};
#endif // THEMESMODEL_H