share/hedgewars/Data/Missions/Scenario/User_Mission_-_Diver.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Feb 2018 07:38:14 +0100
changeset 12933 e65aa3c3d4e6
parent 12586 7510fe66bfbb
child 13583 141cdfe0f3ca
permissions -rw-r--r--
Refactor scripts to use SpawnSupplyCrate (where it makes sense)


HedgewarsScriptLoad("/Scripts/Locale.lua")

local player = nil -- This variable will point to the hog's gear
local enemy = nil

local GameOver = false

local jetpackFuel = 1000

function onGameInit()

	-- Things we don't modify here will use their default values.

	Seed = 0 -- The base number for the random number generator
	GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
	TurnTime = 90000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	MinesTime  = 1000
	Explosives = 0 -- The number of explosives being placed
	Delay = 10 -- The delay between each round
	Map = "Hydrant" -- The map to be played
	Theme = "City" -- The theme to be used

	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0

	AddTeam(loc("Bloody Rookies"), 14483456, "deadhog", "Island", "Default", "cm_eyes")
	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
			
	AddTeam(loc("Toxic Team"), 	1175851, "skull", "Island", "Default", "cm_magicskull")
	enemy = AddHog(loc("Poison"), 1, 100, "Skull")

	SetGearPosition(player,430,516)
	SetGearPosition(enemy,1464,936)

end


function onGameStart()


	SpawnSupplyCrate(426,886,amJetpack)
	SpawnSupplyCrate(1544,690,amFirePunch)
	SpawnSupplyCrate(950,851,amBlowTorch)
	SpawnSupplyCrate(1032,853,amParachute)

	AddGear(579, 296, gtMine, 0, 0, 0, 0)

	ShowMission(loc("Diver"), loc("Scenario"),
		loc("Eliminate the enemy before the time runs out.") .. "|" .. 
		loc("Unlimited Attacks: Attacks don't end your turn") .. "|" ..
		loc("Mines time: 1 second"), -amFirePunch, 0);
	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)

	SetAmmoDescriptionAppendix(amJetpack, string.format(loc("In this mission you get %d%% fuel."), div(jetpackFuel, 20)))

	SetWind(-100)

end


function onGameTick()


	if (TotalRounds == 3) and (GameOver == false) then
		SetHealth(player, 0)
		GameOver = true
	end

	if TurnTimeLeft == 1 then
		SetHealth(player, 0)
		GameOver = true
	end

end


function onAmmoStoreInit()
	SetAmmo(amFirePunch, 1, 0, 0, 1)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amGirder, 1, 0, 0, 0)
	SetAmmo(amParachute, 0, 0, 0, 1)
	SetAmmo(amJetpack, 0, 0, 0, 1)
end


function onGearAdd(gear)

	if GetGearType(gear) == gtJetpack then
		SetHealth(gear, jetpackFuel)
	end

end

function onGearDelete(gear)

	if (gear == enemy) and (GameOver == false) then
		ShowMission(loc("Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
	elseif gear == player then
		ShowMission(loc("Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)		
		GameOver = true
	end

end