tools/CreateMacBundle.cmake.in
author dag10
Mon, 21 Jan 2013 02:21:04 -0500
changeset 8416 e691acd778f5
parent 8322 50369fa5053b
child 8704 4fa9d9be17f3
permissions -rw-r--r--
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server. Unless the official server is updated, this commit will do nothing new.

message(STATUS "Performing standalone bundle creation...")

execute_process(COMMAND stat ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
execute_process(COMMAND mkdir -p ${frameworks_dir})
# macdeployqt will convert safely any absolute path library for 'hedgewars'
execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)

if(NOT ${NOVIDEOREC})
    # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before
    execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
    execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
    execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
endif()

if(NOT ${NOPNG})
    #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same
    #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active)
    execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
endif()

if(doBundle EQUAL 1)
    execute_process(COMMAND cp -pPR ${sdl_library_only} ${frameworks_dir}/SDL.framework)
    execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${frameworks_dir}/SDL_image.framework)
    execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY}   ${frameworks_dir}/SDL_net.framework)
    execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY}   ${frameworks_dir}/SDL_ttf.framework)
    execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${frameworks_dir}/SDL_mixer.framework)
    execute_process(COMMAND cp -pPR ${OGG_LIBRARY}      ${frameworks_dir}/Ogg.framework)
    execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}   ${frameworks_dir}/Vorbis.framework)

    if(${SPARKLE_FOUND})
        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir}/Sparkle.framework)
    endif()
    message(STATUS "Bundle frameworks added")
else()
    message(STATUS "Bundle frameworks already present; skipping...")
endif()