suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
-- Library for localizing strings in lua scripts
local lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")
function loc(text)
if locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end