project_files/HedgewarsMobile/Classes/CommodityFunctions.h
author koda
Mon, 01 Aug 2011 00:48:38 +0200
changeset 5486 e75f7c3c6275
parent 5483 fc755bb8096d
child 5662 99083392cd4f
permissions -rw-r--r--
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 08/04/2010.
 */


#import <Foundation/Foundation.h>

#define DOCUMENTS_FOLDER()      [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]

#define DEBUG_FILE()            [DOCUMENTS_FOLDER() stringByAppendingString:@"/hw-game.log"]
#define HEDGEHOG_FILE()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/Images/hedgehog.png"]
#define BASICFLAGS_FILE()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/basicFlags.plist"]
#define GAMEMODS_FILE()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/gameMods.plist"]
#define CREDITS_FILE()          [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/credits.plist"]

#define TEAMS_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
#define WEAPONS_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
#define SCHEMES_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"]
#define SAVES_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"]

#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
#define BOTLEVELS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels/"]
#define BTN_DIRECTORY()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn/"]
#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
#define MISSIONS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"]
#define LOCALE_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"]
#define SCRIPTS_DIRECTORY()     [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/plist/"]

#define MSG_MEMCLEAN()          DLog(@"has cleaned up some memory");
#define MSG_DIDUNLOAD()         DLog(@"unloaded");

#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1]
#define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
#define UICOLOR_HW_DARKBLUE     [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
#define UICOLOR_HW_ALPHABLUE    [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:0.58f]
#define UICOLOR_HW_ALMOSTBLACK  (IS_NOT_POWERFUL(getModelType())) ? [UIColor blackColor] : [UIColor colorWithRed:0 green:0 blue:0 alpha:0.6]

#define IS_DUALHEAD()           ([[UIScreen class] respondsToSelector:@selector(screens)] && [[UIScreen screens] count] > 1)
#define IS_IPAD()               (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_NOT_POWERFUL(x)      ([x hasPrefix:@"iPhone1"] || [x hasPrefix:@"iPod1,1"] || [x hasPrefix:@"iPod2,1"])
#define IS_NOT_VERY_POWERFUL(x) ([x hasPrefix:@"iPad1"] || [x hasPrefix:@"iPhone2"] || [x hasPrefix:@"iPod3"] || [x hasPrefix:@"iPod4"])
#define IS_VERY_POWERFUL(x)     (IS_NOT_POWERFUL(x) == NO && IS_NOT_VERY_POWERFUL(x) == NO)


void print_free_memory (void);
void playSound (NSString *snd);
BOOL isApplePhone (void);
NSInteger randomPort (void);

NSString *getModelType (void);
NSArray *getAvailableColors (void);

UILabel *createBlueLabel (NSString *title, CGRect frame);
UILabel *createLabelWithParams (NSString *title, CGRect frame, CGFloat borderWidth, UIColor *borderColor, UIColor *backgroundColor);

CGSize PSPNGSizeFromMetaData (NSString *aFileName);
BOOL isNetworkReachable (void);

@interface NSString (extra)

-(NSString *) MD5hash;

@end