gameServer/Store.hs
author unc0rr
Mon, 13 Dec 2010 22:12:30 +0300
changeset 4520 e7882bd1a894
parent 3901 124b4755914b
permissions -rw-r--r--
Allow to draw maps in frontend and play them (only locally, some bugs to fix)

module Store(
    ElemIndex(),
    MStore(),
    IStore(),
    newStore,
    addElem,
    removeElem,
    readElem,
    writeElem,
    modifyElem,
    elemExists,
    firstIndex,
    indicesM,
    withIStore,
    withIStore2,
    (!),
    indices
    ) where

import qualified Data.Array.IArray as IA
import qualified Data.Array.IO as IOA
import qualified Data.IntSet as IntSet
import Data.IORef
import Control.Monad


newtype ElemIndex = ElemIndex Int
    deriving (Eq, Show, Read, Ord)
newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)


firstIndex :: ElemIndex
firstIndex = ElemIndex 0

-- MStore code
initialSize :: Int
initialSize = 10


growFunc :: Int -> Int
growFunc a = a * 3 `div` 2


newStore :: IO (MStore e)
newStore = do
    newar <- IOA.newArray_ (0, initialSize - 1)
    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
    return (MStore new)


growStore :: MStore e -> IO ()
growStore (MStore ref) = do
    (busyElems, freeElems, arr) <- readIORef ref
    (_, m') <- IOA.getBounds arr
    let newM' = growFunc (m' + 1) - 1
    newArr <- IOA.newArray_ (0, newM')
    sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
    writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)


growIfNeeded :: MStore e -> IO ()
growIfNeeded m@(MStore ref) = do
    (_, freeElems, _) <- readIORef ref
    when (IntSet.null freeElems) $ growStore m


addElem :: MStore e -> e -> IO ElemIndex
addElem m@(MStore ref) element = do
    growIfNeeded m
    (busyElems, freeElems, arr) <- readIORef ref
    let (n, freeElems') = IntSet.deleteFindMin freeElems
    IOA.writeArray arr n element
    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
    return $ ElemIndex n


removeElem :: MStore e -> ElemIndex -> IO ()
removeElem (MStore ref) (ElemIndex n) = do
    (busyElems, freeElems, arr) <- readIORef ref
    IOA.writeArray arr n (error $ "Store: no element " ++ show n)
    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)


readElem :: MStore e -> ElemIndex -> IO e
readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n


writeElem :: MStore e -> ElemIndex -> e -> IO ()
writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el


modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
modifyElem (MStore ref) f (ElemIndex n) = do
    (_, _, arr) <- readIORef ref
    IOA.readArray arr n >>= IOA.writeArray arr n . f

elemExists :: MStore e -> ElemIndex -> IO Bool
elemExists (MStore ref) (ElemIndex n) = do
    (_, free, _) <- readIORef ref
    return $ n `IntSet.notMember` free

indicesM :: MStore e -> IO [ElemIndex]
indicesM (MStore ref) = do
    (busy, _, _) <- readIORef ref
    return $ map ElemIndex $ IntSet.toList busy


-- A way to see MStore elements in pure code via IStore
m2i :: MStore e -> IO (IStore e)
m2i (MStore ref) = do
    (a, _, c') <- readIORef ref
    c <- IOA.unsafeFreeze c'
    return $ IStore (a, c)

i2m :: (MStore e) -> IStore e -> IO ()
i2m (MStore ref) (IStore (_, arr)) = do
    (b, e, _) <- readIORef ref
    a <- IOA.unsafeThaw arr
    writeIORef ref (b, e, a)

withIStore :: MStore e -> (IStore e -> a) -> IO a
withIStore m f = do
    i <- m2i m
    let res = f i
    res `seq` i2m m i
    return res


withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
withIStore2 m1 m2 f = do
    i1 <- m2i m1
    i2 <- m2i m2
    let res = f i1 i2
    res `seq` i2m m1 i1
    i2m m2 i2
    return res


-- IStore code
(!) :: IStore e -> ElemIndex -> e
(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i

indices :: IStore e -> [ElemIndex]
indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy