So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "HWApplication.h"
#include <QFileOpenEvent>
#include "hwform.h"
HWApplication::HWApplication(int &argc, char **argv):
QApplication(argc, argv)
{
}
bool HWApplication::event(QEvent *event)
{
QFileOpenEvent *openEvent;
switch (event->type())
{
case QEvent::FileOpen:
openEvent = (QFileOpenEvent *)event;
if (form) form->PlayDemoQuick(openEvent->file());
return true;
break;
default:
return QApplication::event(event);
break;
}
}